Scrimshaw
Legendary Spear
- Legendary
- Level 70
Properties
527.4 Damage Per Second
353–526 Damage
1.20 Attacks per Second
Primary Attributes
- +(981–1,199)–(1,175–1,490) Damage
- +6–10% Damage
- Increases Zombie Charger Damage by 60–80%
Secondary Attributes
- Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 6–7 times. (Witch Doctor Only)
Random Affixes
- +626–750 Strength
- +626–750 Dexterity
- +626–750 Intelligence
Ancient & primal values
Ancient
- +825–1,000 Strength
- +(1,318–1,560)–(1,609–1,940) Damage
Primal
- +1,000 Strength
- +1,560–1,940 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 12 secondary)
Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The head of this spear was carved from the tusk of a great horned goliath and is decorated with fine carvings depicting the Battle of Viz-jun.
Scrimshaw
This spear is the signature weapon for Zombie Charger on the Witch Doctor: it drastically lowers the skill's mana cost while simultaneously multiplying its damage. An expensive single attack becomes a spammable, hard-hitting main skill that you can fire almost nonstop without draining your mana.
Scrimshaw is mandatory for any Zombie Charger build and suits an aggressive, mana-efficient playstyle where you keep enemies under constant pressure from a safe distance. My tip: since the reduced cost means you'll rarely bump against your mana ceiling, you can ease off on mana management and instead go all-in on damage and attack-speed bonuses to cast the empowered Zombie Charger as often as possible.
Cost, multiplier and fixed bonus
Without the spear, Zombie Charger costs 150 Mana; with it you pay only a quarter of that. Its damage is multiplied by 6 or 7, which is the rolled value, and a Primal Ancient copy always carries the 7. On top of that, the spear has a fixed 60–80% increased Zombie Charger damage and 6–10% general damage. Cost reduction, multiplier and a flat skill bonus: three boosts to the same skill on one weapon. The power only works for the Witch Doctor.
Zombie Charger runes
- Pile On summons a tower of zombies that topples over for 880% weapon damage as Physical.
- Explosive Beast sends a zombie dog that explodes for 680% weapon damage as Fire within 12 yards.
- Zombie Bears unleashes bears that deal 520% weapon damage as Poison each.
- Undeath reanimates the zombie after a kill, up to 2 times.
Stats and companions
Beyond its fixed properties, the spear rolls 626–750 Strength, Dexterity or Intelligence, and you want Intelligence. A socket, Attack Speed, Damage % and Life per Hit complete it. It is frequently combined with Helltooth Mask, Helltooth Mantle, Helltooth Tunic, Helltooth Gauntlets, Captain Crimson's Silk Girdle and Captain Crimson's Thrust.
According to the flavor text, the spearhead was carved from the tusk of a great horned goliath and bears fine carvings of the Battle of Viz-jun.