The Executioner
Legendary Two-Handed Axe
- Legendary
- Level 70
Properties
1,688.0 Damage Per Second
1,384–1,685 Damage
1.10 Attacks per Second
Primary Attributes
- +(1,177–1,439)–(1,410–1,788) Damage
Secondary Attributes
- Monster kills grant +140–200 experience.
- Attacks will slay enemies with less than 5–10% health.
Random Affixes
- +946–1,125 Strength
- +946–1,125 Dexterity
- +946–1,125 Intelligence
Ancient & primal values
Ancient
- Monster kills grant +220–260 experience.
- +(1,582–1,870)–(1,932–2,325) Damage
- +1,237–1,465 Strength
Primal
- Monster kills grant +260 experience.
- +1,870–2,325 Damage
- +1,465 Strength
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 12 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Strength ancient +1,237–1,465
- +946–1,125 Dexterity ancient +1,237–1,465
- +946–1,125 Intelligence ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Stained with the blood of its many victims.
The finishing blow
The Executioner instantly kills enemies on low life: once a foe drops below a small life threshold, your attacks end them on the spot. Especially against tough mobs whose last hit points would otherwise drag on agonizingly, this saves you a lot of time and considerably speeds up your clearing.
As a two-handed axe with high base damage, the Executioner suits powerful melee fighters who beat many enemies down to low life simultaneously. My tip: use the execution mainly when farming large trash groups, because there the instant kills noticeably relieve your rotation. Against elite enemies and bosses with huge life pools, by contrast, the effect barely applies, since the threshold sits very low percentage-wise, and there your raw damage still counts for more than the finishing blow.
The Threshold Is the Roll
The 5–10% range sets the share of life below which an enemy dies instantly. An Executioner at 10% cuts twice as much off the health bar as one at 5% - on tough enemies, that is the last tenth you no longer have to grind down. A Primal Ancient copy reaches the full 10%.
The power is tied to your attacks: an enemy is only executed when you hit it below the threshold. The more enemies you hit at once, the more often the threshold is checked.
Experience per Kill and Other Stats
The fixed rolls are +(1,177–1,439)–(1,410–1,788) Damage and +140–200 experience for every monster killed. That flat amount weighs more heavily the less experience you need for your next level overall. The axe also rolls +946–1,125 Strength, Intelligence or Dexterity; if the attribute does not fit your class, the Mystic can re-enchant it. The two-handed axe swings at 1.10 attacks per second.
Blood-Stained
The flavor text needs only one sentence: the axe is stained with the blood of its many victims.