The Spider Queen's Grasp

The Spider Queen's Grasp

Legendary Ceremonial Knife

  • Legendary
  • Level 70

Properties

410.2 Damage Per Second

117–469 Damage

1.40 Attacks per Second

Primary Attributes

  • +626–750 Intelligence
  • Increases Mana Regeneration by 12–14 per Second

Secondary Attributes

  • Corpse Spiders deals an additional 600–800% damage and releases a web on impact that Slows enemies by 80%. (Witch Doctor Only)

Random Affixes

  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +825–1,000 Intelligence
  • +(1,318–1,560)–(1,609–1,940) Damage

Primal

  • +1,000 Intelligence
  • +1,560–1,940 Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 13 secondary)

Besides its fixed properties, this item rolls 1 primary and 0 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +120–150 Maximum Mana (Witch Doctor)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

The blessing of Araneae drips from this blade.

The Spider Queen's Grasp

This ceremonial dagger makes Corpse Spiders a serious main skill for the Witch Doctor: their damage rises enormously, and on impact the spiders create a web that heavily slows enemies. A single skill thus delivers both damage and crowd control at once.

The slow heavily hampers enemy groups so your following spiders and other spells land reliably, while the high damage bonus provides genuine killing pressure. The dagger is the heart of any Corpse Spider build. My tip: throw your spiders into the middle of dense packs so the webs overlap and the slowed enemies collapse in a cluster under the concentrated damage of your crawlers.

Roll range and fixed web

The Corpse Spiders damage bonus rolls between 600 and 800%. A copy at 674% sits in the lower half, while a Primal Ancient brings the full 800% - with a range this wide, the roll makes a noticeable difference. The web's slow, on the other hand, is fixed: every copy slows enemies by 80%. The power only affects Corpse Spiders; other skills benefit only indirectly because slowed enemies stay in their reach for longer.

Stats on the knife

Intelligence at 626 to 750 and Mana Regeneration of 12.00 to 14.00 per second are fixed, the latter supporting your Mana economy. The random stat is elemental weapon damage of 981 to 1199 minimum and 1175 to 1490 maximum; Poison or Physical damage are the ones in demand. Also look for Damage %, Attack Speed and a socket. If the knife has weak secondary stats, one re-enchant at the Mystic remains - especially worth it on a power roll near 800%.

Araneae and her brood

The Grasp is often combined with several pieces of Arachyr - Visage, Mantle, Carapace and Claws - with the Brood of Araneae belt and Depth Diggers. The flavor text speaks of the blessing of Araneae dripping from the blade; the same name appears on the Brood of Araneae belt that is so often worn alongside it.