The Gavel of Judgment

The Gavel of Judgment

Legendary Two-Handed Mighty Weapon

  • Legendary
  • Level 70

Properties

1,689.1 Damage Per Second

1,462–1,609 Damage

1.10 Attacks per Second

Primary Attributes

  • +946–1,125 Strength
  • +(1,177–1,439)–(1,410–1,788) Holy Damage

Secondary Attributes

  • The damage of Hammer of the Ancients is increased by 600–800% and it returns 25 Fury if it hits 3 or fewer enemies. (Barbarian Only)

Ancient & primal values

Ancient

  • +1,237–1,465 Strength
  • +(1,582–1,870)–(1,932–2,325) Holy Damage

Primal

  • +1,465 Strength
  • +1,870–2,325 Holy Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (34 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Gain 1,572–1,872 Life per Fury Spent ancient 2,059–2,435 (Barbarian)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)
  • Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw, Hammer of the Ancients, Ancient Spear, Seismic Slam, Whirlwind, Rend, Earthquake, Furious Charge, Call of the Ancients, Revenge, Overpower, Avalanche

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +20–24 Maximum Fury (Barbarian)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

A mighty symbol of Tyrael, the archangel of Justice, though never actually used by him. Stolen from the Courts of Justice in the High Heavens by renegade angels.

The Gavel of Judgment

This mighty two-hander is built entirely around Hammer of the Ancients: it sharply boosts the skill's damage, and when you hit only a handful of foes it refunds part of your Fury. That directly solves the resource crunch that plagues Hammer barbarians, since the damage stream dries up fast without enough Fury to spend.

The power rewards deliberate play. In dense packs you mostly enjoy the raw hit, while against single elites or bosses the Fury refund keeps you swinging almost endlessly. My tip: prioritize attack speed and Fury regeneration as supporting stats so the build stays smooth and you can lean on the refund even in drawn-out fights.

Why the Refund More Than Pays for Itself

Hammer of the Ancients costs 20 Fury, and the weapon returns 25 when it hits 3 or fewer enemies. Against small groups and single targets, every swing therefore nets you Fury. That pays off twice, because the skill gains 1% Critical Hit Chance for every 5 Fury you have - a full bar also makes the hammer crit more often. The damage bonus rolls 600–800%, so a high roll matters a lot.

Runes That Fit the Power

  • Smash raises the base damage to 640% weapon damage as Fire.
  • Rolling Thunder hits everything up to 22 yards in front of you - in dense packs that quickly exceeds 3 enemies, and the Fury refund is lost.
  • The Devil's Anvil turns the damage into Cold and chills enemies by 80% for 2 seconds.
  • Birthright heals you for 3% of your maximum Life on critical hits.
  • Thunderstrike stuns enemies within 10 yards for 2 seconds when you kill with the hammer.

Stats and Cube Slot

The fixed rolls are +946–1,125 Strength and +(1,177–1,439)–(1,410–1,788) Holy Damage. Placed in the weapon slot of Kanai's Cube, the two-hander's power works alongside a different weapon. It is often combined with Bracers of the First Men, Band of Might, Remorseless, Mortick's Brace, Leoric's Crown and Fury of the Ancients. According to the flavor text, the gavel is a symbol of Tyrael, archangel of Justice, who never actually wielded it - renegade angels stole it from the Courts of Justice.