Ice Climbers
Legendary Boots
- Legendary
- Level 70
Properties
513–590 Armor
Primary Attributes
- Reduces damage from Cold attacks by 7–10%.
- +91–100 Resistance to All Elements
Secondary Attributes
- Gain immunity to Freeze and Immobilize effects.
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
- +110–130 Resistance to All Elements
Primal
- +650 Strength
- +130 Resistance to All Elements
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (44 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +10–12% Movement Speed
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- Barbarian +10–15% damage: Hammer of the Ancients, Ancient Spear, Seismic Slam, Whirlwind
- Crusader +10–15% damage: Shield Bash, Fist of the Heavens, Sweep Attack, Blessed Shield, Blessed Hammer, Phalanx
- Demon Hunter +10–15% damage: Impale, Rapid Fire, Chakram, Strafe, Elemental Arrow, Multishot, Cluster Arrow
- Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
- Necromancer +10–15% damage: Bone Spear, Death Nova, Skeletal Mage
- Witch Doctor +8–15% damage: Firebats, Sacrifice
- Witch Doctor +10–15% damage: Zombie Charger, Spirit Barrage, Acid Cloud
- Wizard +10–15% damage: Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Immobilize on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Worn by the famous explorer Theradonn, known for his sunny disposition.
Immune to being locked down
The Ice Climbers free you from two of the game's most annoying effects: you become immune to freeze and immobilization. Especially in dense crowds or against affixes that try to pin you down, that freedom of movement is worth its weight in gold, because a held hero is often a dead hero. The boots also bring all-resistance and protection against cold damage, rounding out their defensive bent.
That makes the Ice Climbers suitable for any class that depends on constant mobility, whether for kiting, dodging dangerous ground effects or repositioning quickly. My tip: this immunity is especially valuable in higher Greater Rifts, where control effects quickly turn deadly. If you must stay reliably mobile there, the Ice Climbers are an inconspicuous but life-saving piece of gear.
No power roll - the stats decide
The immunity is identical on every pair, since the power has no roll range. Whether a drop is good depends entirely on its stats. Fixed on every pair are +91–100 Resistance to All Elements and 7–10% reduced damage from Cold attacks; both complement the power, as freezing often comes bundled with cold damage. A main stat at 416 to 500 points rounds out the fixed part.
For the remaining slots, look for Vitality and Armor to turn the boots into a proper defensive piece. Boots can also raise the damage of a class skill, for example Energy Twister damage for a Wizard. Pickup Radius and a healing bonus are comfort stats for whatever is left.
When to put them on
On your feet, the Ice Climbers make the most sense when your boot slot doesn't have to carry a set bonus or a mandatory power anyway. They are frequently paired with Squirt's Necklace, Aquila Cuirass, Convention of Elements, Blackthorne's Jousting Mail, the ring Unity and Stone Gauntlets.
The flavor text credits the boots to the explorer Theradonn, known for his sunny disposition - a tongue-in-cheek contrast for footwear built against ice and cold.