The Flow of Eternity

The Flow of Eternity

Legendary Daibo

  • Legendary
  • Level 70

Properties

1,632.4 Damage Per Second

994–1,845 Damage

1.15 Attacks per Second

Primary Attributes

  • +946–1,125 Dexterity

Secondary Attributes

  • Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by 45–60%. (Monk Only)

Random Affixes

  • +(1,177–1,439)–(1,410–1,788) Damage
  • +(1,177–1,439)–(1,410–1,788) Fire Damage
  • +(1,177–1,439)–(1,410–1,788) Cold Damage
  • +(1,177–1,439)–(1,410–1,788) Holy Damage
  • +(1,177–1,439)–(1,410–1,788) Lightning Damage
  • +(1,177–1,439)–(1,410–1,788) Poison Damage
  • +(1,177–1,439)–(1,410–1,788) Arcane Damage

Ancient & primal values

Ancient

  • +1,237–1,465 Dexterity
  • +(1,582–1,870)–(1,932–2,325) Damage

Primal

  • +1,465 Dexterity
  • +1,870–2,325 Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (33 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Spirit Regeneration by 4.33–6 per Second (Monk)
  • Gain 703–832 Life per Spirit Spent ancient 915–1,080 (Monk)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Dexterity ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)
  • Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists, Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush, Cyclone Strike, Sweeping Wind, Mystic Ally, Seven-Sided Strike, Dashing Strike

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +26–30 Maximum Spirit (Monk)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"When one's mind floats along the unseen trails that pulse through the world, one’s movements become effortless." —Dvorak, Sage of the Many

Seven-Sided Strike on rapid fire

The Flow of Eternity makes the Monk skill Seven-Sided Strike hit harder while substantially cutting its cooldown. This way you turn a rather occasionally cast burst ability into a tool you can run almost continuously, which considerably raises your damage against both single targets and small groups.

The daibo is clearly built for Seven-Sided Strike Monks who put this skill at the center of their rotation. My tip: stack additional cooldown reduction from other sources so the strike stays available almost without pause and you dish out its increased damage seamlessly. Aim it deliberately at dangerous elite enemies and bosses, because thanks to the shortened wait you can rain the amplified attack down on a target in quick succession.

Fixed damage, variable cooldown

Here the 100% damage increase is fixed, while the cooldown reduction rolls between 45 and 60%. A copy at 57% sits close to the cap, and a Primal Ancient delivers the full 60%. The baseline is a 30-second cooldown and a cost of 50 Spirit; the strike dashes between enemies over 7 strikes for 5677% weapon damage. Keep in mind that the cooldown only starts once the strike's effects end.

Runes that work with the daibo

  • Sustained Attack lowers the base cooldown to 14 seconds, and the daibo applies its reduction on top.
  • Pandemonium removes the Spirit cost and freezes enemies hit for 7 seconds.
  • Sudden Assault teleports you to the enemy and raises the damage to 8285% as Lightning.
  • Fulminating Onslaught makes each strike explode for 877% Holy in a 7-yard radius, while Incinerate sets enemies on fire.

Stats, cube and partners

Every copy carries +946–1,125 Dexterity, plus bonus damage of +1,177–1,439 to 1,410–1,788. As a two-handed weapon, the daibo takes up both hands; alternatively, you can activate the power in the weapon slot of Kanai's Cube. It is paired with items such as Madstone, Uliana's Strength, Uliana's Heart and Uliana's Fury, Squirt's Necklace and Goldwrap.

The flavor text by Dvorak, Sage of the Many, fits the quick recasts: when your mind floats along the unseen trails of the world, every movement becomes effortless.