Manald Heal

Manald Heal

Legendary Ring

  • Legendary
  • Level 70

Properties

Secondary Attributes

  • Enemies stunned with Paralysis also take 13,000–14,000% weapon damage as Lightning. (Wizard Only)

Random Affixes

  • +416–500 Strength
  • +416–500 Dexterity
  • +416–500 Intelligence

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (17 primary, 12 secondary)

Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 4.5–6%
  • Critical Hit Damage Increased by 26–50%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life
  • Attack Speed Increased by 5–7%
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • Chance to Deal 10–20% Area Damage on Hit.
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
  • +373–397 Armor ancient +436–516
  • +7,737–9,214 Life per Hit ancient +10,135–11,975
  • Sockets (1–1)

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Crafted by the healers of Viz-jun to protect their warriors from harm.

Lightning Damage Through Paralysis

This ring links the Paralysis passive with enormous lightning damage: every enemy stunned by Paralysis suffers additional lightning damage of tremendous magnitude. Since Paralysis grants a stun chance on your lightning skills, a steady stream of bonus hits emerges that scales with how often you attack.

For the Wizard, Manald Heal is the foundation of a lightning-heavy build that relies on a high hit count and Paralysis rather than single big blows. Tip: Favor lightning skills that hit very frequently and push your attack speed high – the more often Paralysis triggers, the more of these massive lightning detonations fire off, driving your overall damage to extraordinary heights.

A narrow roll range

The bonus damage rolls between 13,000 and 14,000% weapon damage as Lightning. Relative to its overall size, that is a very narrow spread: a copy at 13,462% sits roughly in the middle, while a Primal Ancient brings the full 14,000% - noticeable, but no reason to toss an otherwise good ring. Since the damage is calculated as weapon damage, its actual punch depends directly on your weapon.

What the power requires

The power only responds to enemies stunned by Paralysis. Stuns from other sources do not trigger it. Without Paralysis the ring is simply a ring with a main stat and no working power, and enemies that cannot be stunned do not take the bonus damage either. The power only works for the Wizard, even though any class can wear the ring.

Stats and a contradictory name

The only preset stat is Strength, Dexterity or Intelligence at 416 to 500 points; for a Wizard, Intelligence counts. The remaining stats are open, and the Mystic can re-enchant one of them. The name sounds like healing, and indeed the flavor text says the healers of Viz-jun crafted the ring to protect their warriors from harm. With its power, it now protects by attacking - a healers' ring that deals out lightning.