Karlei's Point
Legendary Dagger
- Legendary
- Level 70
Properties
321.0 Damage Per Second
107–321 Damage
1.50 Attacks per Second
Primary Attributes
- +(858–1,049)–(1,028–1,304) Cold Damage
Secondary Attributes
- The damage of Impale is increased by 300–375% and it returns 15 Hatred if it hits an enemy already Impaled. (Demon Hunter Only)
Random Affixes
- +626–750 Strength
- +626–750 Dexterity
- +626–750 Intelligence
Ancient & primal values
Ancient
- +825–1,000 Strength
- +(1,153–1,365)–(1,408–1,700) Cold Damage
Primal
- +1,000 Strength
- +1,365–1,700 Cold Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 12 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(747–912)–(895–1,134) Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Fire Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Cold Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Holy Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Lightning Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Poison Damage ancient +(1,153–1,365)–(1,408–1,700)
- +(747–912)–(895–1,134) Arcane Damage ancient +(1,153–1,365)–(1,408–1,700)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Those who argued with the Demon Hunter Karlei quickly learned that she could make her point with devastating effect.
Karlei's Point
This dagger turns the Demon Hunter's Impale into a self-sustaining damage machine: the skill deals massively more damage and also refunds Hatred whenever it hits a target already affected by the effect. The skill effectively pays for itself as long as you stay on the same enemy.
This makes the dagger the foundation of Impale builds that burn down a boss or an elite by rapidly repeating the skill. The Hatred return dissolves the typical resource crunch of this ability. Practical tip: focus your fire on a single target rather than spreading it, since the Hatred refund only triggers when you repeatedly hit the same already-affected enemy, ideally against bosses with a large health bar.
The Math Behind the Refund
Impale costs 20 Hatred and deals 750% weapon damage. When a throw hits an already impaled target, 15 Hatred come back - so every follow-up throw on the same enemy effectively costs just 5 Hatred. The first throw on a fresh target, however, pays full price. For the 300–375% damage bonus a high roll pays off; a Primal Ancient dagger brings the full 375%.
Runes at a Glance
- Grievous Wounds adds 330% extra damage to critical hits.
- Chemical Burn also burns the target for 500% weapon damage as Fire over 2 seconds.
- Overpenetration pierces every enemy in a line and deals Cold damage.
- Ricochet bounces to 2 more enemies within 20 yards and turns the damage into Lightning.
- Impact knocks enemies back and has a 100% chance to stun them for 1.5 seconds.
Stats and Pairings
The fixed roll is +(858–1,049)–(1,028–1,304) Cold Damage, and the dagger rolls +626–750 Strength, Dexterity or Intelligence - Dexterity for the Demon Hunter. Damage %, Attack Speed, Life per Hit and a Socket are the other stats worth having. Karlei's Point is often combined with pieces such as The Shadow's Mask, The Shadow's Burden, The Shadow's Bane, The Shadow's Grasp and The Shadow's Heels, plus the Holy Point Shot quiver. The flavor text plays on the name: those who argued with the Demon Hunter Karlei quickly learned that she could make her point with devastating effect.