Envious Blade

Envious Blade

Legendary Dagger

  • Legendary
  • Level 70

Properties

321.0 Damage Per Second

107–321 Damage

1.50 Attacks per Second

Primary Attributes

  • +(858–1,049)–(1,028–1,304) Poison Damage

Secondary Attributes

  • Gain 100% Critical Hit Chance against enemies at full health.

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +(1,153–1,365)–(1,408–1,700) Poison Damage
  • +825–1,000 Strength

Primal

  • +1,365–1,700 Poison Damage
  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 12 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(747–912)–(895–1,134) Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Fire Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Cold Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Holy Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Lightning Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Poison Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +(747–912)–(895–1,134) Arcane Damage ancient +(1,153–1,365)–(1,408–1,700)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"All who chance to behold it, desire it. Those who possess it must shed blood to keep it. And those who deem themselves above its allure are the most endangered by it." –Lam Esen on the nature of the blade

Envious Blade

This dagger guarantees the perfect opener: against enemies at full health, your critical hit chance is simply one hundred percent. Every first strike on an unharmed target is a guaranteed critical hit - ideal for opening fights with a punishing burst of opening damage.

The blade is especially strong in builds that take enemies down from ambush or in a single big volley before they've taken any damage at all. Since the dagger rolls one of the three primary stats, it works across classes. Practical tip: lean deliberately into high opening damage, for instance by hitting fresh packs or newly appearing foes immediately with your strongest skill - turning the guaranteed crits into a devastating first blow.

Where the condition ends

The power only applies while an enemy is at full health. As soon as it has taken any damage, your normal critical hit chance applies again. That means:

  • Against a group of fresh enemies, an area attack benefits hugely, because every target it hits is still untouched.
  • Against a single tough enemy, the blade effectively works only on the very first hit.
  • Anything that damages enemies beforehand, such as damage over time or your minions, can rob you of the guaranteed crit.

The power has no roll range; the hundred percent is fixed.

The dagger's stats

+(858–1,049)–(1,028–1,304) Poison Damage is fixed and carries most of the weapon damage; base damage is 107-321 at 1.50 attacks per second. A random primary attribute at 626–750 joins it - Strength, Dexterity or Intelligence. Your follower can carry the dagger as well.

Lam Esen's warning

The flavor text passes on Lam Esen's view of the blade: all who see it desire it, those who own it must shed blood to keep it - and those who think themselves above its allure are the ones most endangered by it.