The Burning Axe of Sankis

The Burning Axe of Sankis

Legendary Axe

  • Legendary
  • Level 70

Properties

461.5 Damage Per Second

249–461 Damage

1.30 Attacks per Second

Primary Attributes

  • +(981–1,199)–(1,175–1,490) Fire Damage
  • Fire skills deal 15–20% more damage.

Secondary Attributes

  • Chance to fight through the pain when enemies hit you.

Ancient & primal values

Ancient

  • +(1,318–1,560)–(1,609–1,940) Fire Damage

Primal

  • +1,560–1,940 Fire Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 12 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

An obsidian axe wielded by the mad Sankis as he turned on his own men inside their fortress. Even as he burned to death himself, he would not stop his attacks on those he had once ruled.

Suppressing pain amid the flames

The Burning Axe of Sankis gives you the chance to suppress your pain when you are hit, a situational defensive effect that can create a cushion against sudden spikes in hectic moments. Combined with the bonus to fire skills, this yields a profile of offense and occasional protection.

Because the axe heavily emphasizes fire damage, it belongs in fire-based setups, such as a Barbarian or Crusader who aligns their abilities to the fire element. My tip: treat the pain suppression as a welcome extra, not as reliable defense, because it only kicks in sometimes. You draw the real value from the fire damage bonus, so tune your active skills consistently to fire so the axe unfolds its full offensive use.

Where the Fire Bonus Comes From

Both fixed properties revolve around fire: Fire damage of (981–1,199)–(1,175–1,490) and 15–20% more damage for Fire skills. Both values vary between copies, and a Primal Ancient one combines the maximum of each. Since the skill bonus only affects Fire skills, the axe pays off mainly when your main skills deal Fire damage with their chosen rune. The power itself gives no number and has no roll range, so all copies are identical in that respect.

A One-Handed Axe for Either Hand

The axe deals 249-461 damage at 1.30 attacks per second and fits in both the main hand and the off-hand; followers can wield it too. Attack speed, area damage and a socket are worthwhile extra rolls, as is a chance on hit to Fear enemies.

Setting and Story

The axe is often carried alongside Skull and Spines of Savages, The Traveler's Pledge, and Immortal King's Eternal Reign, Tribal Binding and Irons. The flavor text tells of the mad Sankis, who turned the obsidian axe on his own men inside their fortress and kept attacking them even as he burned to death.