Halo of Karini

Halo of Karini

Legendary Ring

  • Legendary
  • Level 70

Properties

Primary Attributes

  • Sockets (1)

Secondary Attributes

  • You take 60–80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away. (Wizard Only)

Random Affixes

  • +416–500 Strength
  • +416–500 Dexterity
  • +416–500 Intelligence

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (17 primary, 12 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 4.5–6%
  • Critical Hit Damage Increased by 26–50%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life
  • Attack Speed Increased by 5–7%
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • Chance to Deal 10–20% Area Damage on Hit.
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
  • +373–397 Armor ancient +436–516
  • +7,737–9,214 Life per Hit ancient +10,135–11,975
  • Sockets (1–1)

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"See the man dance! Oh, wait, my lightning is making him do that." -Karini the Wizard.

Halo of Karini

This ring rewards a distance-oriented Wizard: as soon as your Storm Armor strikes a far-off enemy with lightning, you take considerably reduced damage for several seconds. So if you play at range and keep foes outside the critical radius, you build a near-continuous protective layer that greatly improves your survival in dangerous situations.

The ring is therefore a cornerstone of defensive lightning and Archon builds that keep Storm Armor active anyway. Practical tip: fight deliberately from a distance, because the protection only kicks in when Storm Armor hits far-off targets. Let enemies get too close and the effect falls away, so position yourself so that distant foes always provide the trigger.

How the Protection Is Triggered

The power names two conditions: Storm Armor has to electrocute an enemy, and that enemy has to be more than 15 yards away from you. After that you take less damage for 5 seconds. The reduction rolls in the 60–80% range, so a copy close to 80% is noticeably stronger than a low roll, and a Primal Ancient ring always has the maximum. Because Storm Armor lasts 10 minutes, casting it before a fight is enough.

Picking a Storm Armor Rune

  • Power of the Storm cuts the Arcane Power cost of all skills by 3 while the armor is up, which helps when you chain many spells.
  • Thunder Storm raises the shock damage to 315% weapon damage.
  • Shocking Aspect gives critical hits a chance to fire an extra shock for 425% weapon damage.
  • Scramble and Reactive Armor only react once you are hit.

Rolls and Usage

The ring always carries one socket for a gem. For the main stat, a Wizard wants Intelligence; critical hit damage and critical hit chance round it out. In the jewelry slot of Kanai's Cube the power works without wearing the ring at all. Common companions include Squirt's Necklace, Convention of Elements, the Ring of Royal Grandeur, Ashnagarr's Blood Bracer and Unity. The flavor text shows Karini's humor: the enemy only dances because his lightning is hitting him.