Necromancer

Necromancer

Necromancer

The Necromancer commands death and blood: raising corpses, hurling bone and sacrificing their own life force for enormous effects. The Essence resource and the interplay of minions and area spells make them one of the most versatile classes in the game.

Leading the meta are Bones of Rathma with Army of the Dead, Masquerade of the Burning Carnival around Bone Spear, and Grace of Inarius with Death Nova. All three are presented below as detailed, tested builds.

Necromancer Builds

Active Skills (21)

Army of the Dead Army of the Dead
Blood Rush Blood Rush
Bone Armor Bone Armor
Bone Spear Bone Spear
Bone Spikes Bone Spikes
Bone Spirit Bone Spirit
Command Golem Command Golem
Command Skeletons Command Skeletons
Corpse Explosion Corpse Explosion
Corpse Lance Corpse Lance
Death Nova Death Nova
Decrepify Decrepify
Devour Devour
Frailty Frailty
Grim Scythe Grim Scythe
Land of the Dead Land of the Dead
Leech Leech
Revive Revive
Simulacrum Simulacrum
Siphon Blood Siphon Blood
Skeletal Mage Skeletal Mage

Passive Skills (20)

Aberrant Animator Aberrant Animator
Blood for Blood Blood for Blood
Blood is Power Blood is Power
Bone Prison Bone Prison
Commander of the Risen Dead Commander of the Risen Dead
Dark Reaping Dark Reaping
Draw Life Draw Life
Eternal Torment Eternal Torment
Extended Servitude Extended Servitude
Final Service Final Service
Fueled by Death Fueled by Death
Grisly Tribute Grisly Tribute
Life from Death Life from Death
Overwhelming Essence Overwhelming Essence
Rathma's Shield Rathma's Shield
Rigor Mortis Rigor Mortis
Serration Serration
Spreading Malediction Spreading Malediction
Stand Alone Stand Alone
Swift Harvesting Swift Harvesting

Necromancer Sets (6)

Bones of Rathma

Bones of Rathma
(2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.50 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
(4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
(6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 31,500%.

Grace of Inarius

Grace of Inarius
(2) Set: Bone Armor damage is increased by 1000%.
(4) Set: Bone Armor grants an additional 3% damage reduction per enemy hit.
(6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer by 10,000%.

Jesseth Arms

Jesseth Arms
(2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target. While your skeletons are commanded to attack a target, you deal 400% increased damage.

Masquerade of the Burning Carnival

Masquerade of the Burning Carnival
(2) Set: Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
(4) Set: While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
(6) Set: Bone Spear cast by you and your Simulacrums deals 9000% increased damage. Simulacrums gain triple this bonus.

Pestilence Master's Shroud

Pestilence Master's Shroud
(2) Set: Each corpse you consume fires a Corpse Lance at a nearby enemy.
(4) Set: Each enemy you hit with Bone Spear, Corpse Lance and Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
(6) Set: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 3300%.

Trag'Oul's Avatar

Trag'Oul's Avatar
(2) Set: Blood Rush and Siphon Blood gain the effect of every rune. Your Life-spending abilities no longer cost Essence.
(4) Set: While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
(6) Set: Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.

General Sets (22)

Asheara's Uniform

(2) Set: +30 Resistance to All Elements
(3) Set: 2.50% of Damage Dealt Is Converted to Life +300 Holy Thorns Damage

Asheara's Vestments

(2) Set: +100 Resistance to All Elements
(3) Set: +20% Life
(4) Set: Attacks cause your followers to occasionally come to your aid.

Aughild's Authority

(2) Set: Reduces damage taken by 15%. Increases damage dealt by 30%.
(3) Set: Reduces damage from elites by 30.0% Increases damage against elites by 30.0%

Aughild's Victory

(2) Set: Reduces damage from melee attacks by 2.0%
(3) Set: Reduces damage from ranged attacks by 2.0%.

Bastions of Will

(2) Set: When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.

Blackthorne's Battlegear

(2) Set: +250 Vitality Increases damage against elites by 10.0%
(3) Set: Reduces damage from elites by 10.0% +25% Extra Gold from Monsters
(4) Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.

Born's Command

(2) Set: +15% Life
(3) Set: Reduces cooldown of all skills by 10.0%. +20% Experience. (2.0% at level 70)

Born's Defiance

(2) Set: +2% Life +20% Experience. (2.0% at level 70)

Cain's Destiny

(2) Set: Attack Speed Increased by 8.0% +50% Experience. (5.0% at level 70)
(3) Set: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates)

Cain's Fate

(2) Set: Attack Speed Increased by 2.0%
(3) Set: 10% Better Chance of Finding Magical Items +50% Experience. (5.0% at level 70)

Captain Crimson's Finery

(2) Set: Regenerates 20 Life per Second
(3) Set: +20 Resistance to All Elements

Captain Crimson's Trimmings

(2) Set: Regenerates 6000 Life per Second Reduces cooldown of all skills by 20.0%. Reduces all resource costs by 20.0%.
(3) Set: Damage dealt is increased by your percentage of cooldown reduction. Damage taken is reduced by your percentage of cost reduction.

Demon's Hide

(2) Set: +6000 Fire Thorns Damage
(3) Set: Chance to Deal 25% Area Damage on Hit.
(4) Set: +15% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Demon's Skin

(2) Set: +999 Fire Thorns Damage
(3) Set: 1.1% Chance to Fear on Hit
(4) Set: +3% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Guardian's Contingency

(2) Set: +110 Vitality Regenerates 130 Life per Second

Guardian's Jeopardy

(2) Set: Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) Set: You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.

Hallowed Defenders

(2) Set: +40 Resistance to All Elements Attack Speed Increased by 5.0%

Hallowed Protectors

(2) Set: +100 Resistance to All Elements Attack Speed Increased by 10.0%

Krelm’s Buff Bulwark

(2) Set: +500 Vitality

Legacy of Nightmares

(2) Set: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 750% and reduces your damage taken by 4%.

Sage's Journey

(2) Set: +250 Strength +250 Dexterity +250 Intelligence +250 Vitality
(3) Set: Double the amount of Death's Breath that drop. (Emanates)

Sage's Plight

(2) Set: +35 Strength +35 Dexterity +35 Intelligence +35 Vitality