Rathma's Skeletal Legplates

Rathma's Skeletal Legplates

Set Pants

  • Set
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Random Affixes

  • +416–500 Intelligence
  • +416–500 Dexterity
  • +416–500 Strength

Ancient & primal values

Ancient

  • +550–650 Intelligence

Primal

  • +650 Intelligence

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (11 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.

Primary

  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +559–595 Armor ancient +654–775
  • Sockets (1–1) ancient (2–2)
  • Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725
  • 1–5.1% Chance to Slow on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

The bones of many creatures have been artfully arranged in this protective armor that is based on Rathma's own design.

Bones of Rathma

View set
  1. 2 PiecesYour permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
  2. 4 PiecesYour minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
  3. 6 PiecesEach permanent active minion increases the damage of Army of the Dead by 1,750%, up to 31,500%.