Rathma's Skull Helm
Set Helm
- Set
- Level 70
Properties
660–759 Armor
Primary Attributes
- Sockets (1)
Random Affixes
- +626–750 Intelligence
- +626–750 Dexterity
- +626–750 Strength
Ancient & primal values
Ancient
- +825–1,000 Intelligence
Primal
- +1,000 Intelligence
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (14 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Necromancer +10–15% damage: Bone Spear, Death Nova, Skeletal Mage
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
No known being, living or dead, possesses a skull like this one. Its origins lie in mystery, like the fate of Rathma himself.
Bones of Rathma
View set- 2 PiecesYour permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- 4 PiecesYour minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- 6 PiecesEach permanent active minion increases the damage of Army of the Dead by 1,750%, up to 31,500%.