Necromancer

Grace of Inarius Death Nova — Necromancer

Necromancer Build S · by eRnstl · 600 Views

Grace of Inarius Death Nova for the Necromancer: tier S, Season 39, with gear, cube powers, gems and 3 variants.

At a glance

Class
Necromancer
Tier
S
Season
S39
Main skill
Siphon Blood
Items
13
Cube powers
3
Updated

Equipment

  • Helm Inarius's Understanding
  • Shoulders Inarius's Martyrdom
  • Amulet Haunted Visions
  • Chest Aquila Cuirass
  • Gloves Inarius's Will
  • Bracers Guardian's Aversion
  • Belt Guardian's Case
  • Pants Inarius's Reticence
  • Boots Inarius's Perseverance
  • Ring 1 Krysbin's Sentence
  • Ring 2 Convention of Elements
  • Main Hand Funerary Pick
  • Off Hand Iron Rose

Active Skills

Siphon Blood Purity of Essence
Death Nova Blight
Bone Armor Limited Immunity
Leech Osmosis
Blood Rush Hemostasis
Simulacrum Blood Debt

Passive Skills

Spreading Malediction
Stand Alone
Swift Harvesting
Final Service

Kanai's Cube

Weapon Bloodtide Blade
Armor Dayntee's Binding
Jewelry Ring of Royal Grandeur

Stat Priority

  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Critical Hit Damage
  5. Area Damage
  6. Armor

Legendary Gems

Bane of the Stricken Rank 150
Bane of the Trapped Rank 150
Esoteric Alteration Rank 100

Regular Gems

Armor Topaz
Weapon Emerald
Inarius's Understanding
Helm
Intelligence
Critical Hit Chance
Death Nova Damage
Vitality
Inarius's Martyrdom
Shoulders
Intelligence
Vitality
Life %
Area Damage
Aquila Cuirass
Chest Armor
Intelligence
Vitality
Armor
Socket
Inarius's Will
Gloves
Intelligence
Critical Hit Chance
Critical Hit Damage
Attack Speed
Guardian's Aversion
Bracers
Intelligence
Physical Damage
Critical Hit Chance
Vitality
Guardian's Case
Belt
Intelligence
Vitality
Life %
Armor
Inarius's Reticence
Pants
Intelligence
Vitality
Armor
Socket
Inarius's Perseverance
Boots
Intelligence
Vitality
Death Nova Damage
Armor
Haunted Visions
Amulet
Critical Hit Damage
Gold Find
Critical Hit Chance
Physical Damage
Socket
Krysbin's Sentence
Ring 1
Attack Speed
Critical Hit Damage
Critical Hit Chance
Socket
Convention of Elements
Ring 2
Critical Hit Chance
Critical Hit Damage
Area Damage
Socket
Funerary Pick
Main Hand
Intelligence
Physical Damage (Weapon)
Damage %
Area Damage
Socket
Iron Rose
Off Hand
Intelligence
Physical Damage (Weapon)
Critical Hit Chance
Death Nova Damage
Area Damage

Gameplay

The configuration

This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.

  • Set: Grace of Inarius
  • Rating: tier S across all classes
  • Kanai's Cube: Bloodtide Blade, Dayntee's Binding, Ring of Royal Grandeur
  • Skills: Siphon Blood (Purity of Essence), Death Nova (Blight), Bone Armor (Limited Immunity), Leech (Osmosis), Blood Rush (Hemostasis), Simulacrum (Blood Debt)
  • Passives: Spreading Malediction, Stand Alone, Swift Harvesting, Final Service
  • Variants available: Speed farming, Torment 16 / Nephalem rifts, GR push
Use the variant switcher above to move between the versions. What changes between them is spelled out below — read it before you rebuild.

What the set does

This build wears Grace of Inarius. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:

  • 2 pieces: Bone Armor damage is increased by 1000%.
  • 4 pieces: Bone Armor grants an additional 3% damage reduction per enemy hit.
  • 6 pieces: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer by 10,000%.

How the variants differ

Measured against the push version. Anything not listed here stays the same:

  • Speed farming: swaps in skills Frailty (Early Grave); cube Steuart's Greaves, Scythe of the Cycle; gems Bane of the Powerful, Zei's Stone of Vengeance.
  • Torment 16 / Nephalem rifts: swaps in skills Frailty (Early Grave), Blood Rush (Molting); cube Steuart's Greaves, Scythe of the Cycle; gems Bane of the Powerful, Boon of the Hoarder.

Sockets and gems

The 3 legendary gems (Bane of the Stricken, Bane of the Trapped, Esoteric Alteration) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.

The remaining 6 sockets are filled with Topaz: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.

On the season theme

Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.

FAQ

Which class is the Grace of Inarius Death Nova — Necromancer build for?

The Grace of Inarius Death Nova — Necromancer build is a build for the Necromancer.

How strong is the Grace of Inarius Death Nova — Necromancer build?

The build is rated Tier S and optimized for Season 39.

Which skills does the Grace of Inarius Death Nova — Necromancer build use?

The key skills are: Siphon Blood, Death Nova, Bone Armor, Leech, Blood Rush.

Which legendary gems does the Grace of Inarius Death Nova — Necromancer build need?

Recommended legendary gems: Bane of the Stricken, Bane of the Trapped, Esoteric Alteration.

Which stats matter for the Grace of Inarius Death Nova — Necromancer build?

Prioritize these stats: Intelligence, Critical Hit Chance, Vitality, Critical Hit Damage, Area Damage, Armor.

templar

templar

Kormac

Equipment

Helm Leoric's Crown
Shoulders Homing Pads
Chest Armor Tal Rasha's Relentless Pursuit
Gloves Gloves of Worship
Belt Vigilante Belt
Pants Captain Crimson's Thrust
Boots Captain Crimson's Waders
Amulet The Flavor of Time
Bracers Nemesis Bracers
Ring 1 Unity
Ring 2 Oculus Ring
Main Hand Thunderfury, Blessed Blade of the Windseeker
Off Hand Wall of Man
Templar Relic

Skills

Lv5
Heilen
Einschreiten
Lv10
Einschüchtern
Treue
Lv15
Ansturm
Offensive
Lv20
Inspirieren
Wächter