Wizard

Wizard

14 builds 26 active and 18 passive skills

Open build list

The Wizard is Diablo 3's master of arcane destruction: enormous burst damage from the Arcane Power resource, varied elemental spells and transforming effects — at the cost of thin armour. A class for players who trade risk for top-tier damage.

In the current tier list (Season 40), one Wizard build is in tier S: No set Meteor. Tier A includes builds such as Tal Rasha's Elements Meteor, No set Energy Twister and Firebird's Finery Meteor. You will find every build of the class below, each with gear, cube powers and stat priorities.

Base values at level 70

Main attribute
Intelligence 217
Vitality
147
Strength / Dexterity
77
Resource
Arcane Power
Innate damage reduction
–
Base critical hit
5% · +50% damage

Without gear or Paragon points, from the game files (version 2.8.0). Barbarian, Crusader and Monk take 30% less damage by default as melee classes.

Wizard Builds

Sorted by tier and views

Active Skills (26)

Passive Skills (18)

Wizard Sets (6)

Set bonuses

  • (2) Set: Every second while in Archon form you expel a Wave of Destruction, dealing 4,000% weapon damage to enemies within 30 yards. This damage scales with attack speed. Every time you hit with an attack while not in Archon form, 4,000% weapon damage is added to the Wave of Destruction, stacking up to 20 times.

Set bonuses

  • (2) Set: Hitting an enemy with Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you.
  • (4) Set: You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • (6) Set: Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.

Set bonuses

  • (2) Set: Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
  • (4) Set: Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
  • (6) Set: You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.

Set bonuses

  • (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row.
  • (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second.
  • (6) Set: Attacks increase your damage by 1,000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Set bonuses

  • (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
  • (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
  • (6) Set: Hydras deal 4,000% increased damage for each Hydra head alive.

Set bonuses

  • (2) Set: Archon gains the effect of every rune.
  • (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
  • (6) Set: You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%.

Wizard Legendary Items (7)

General Sets (14)

Set bonuses

  • (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds. When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.

Set bonuses

  • (2) Set: Your melee damage reduction is increased by 1% per 1,000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1,000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
  • (3) Set: You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.