Wizard

Wizard

Wizard

The Wizard is Diablo 3s master of arcane destruction: enormous burst damage from the Arcane Power resource, varied elemental spells and transforming effects — at the cost of thin armour. A class for players who trade risk for top-tier damage.

Strong this season are Typhon's Veil with Hydra, the Vyr/Chantodo combination for Archon burst, and the Firebird set around Mirror Image and Spectral Blades. The tested setups are listed below on this page.

Wizard Builds

Active Skills (26)

Arcane Orb Arcane Orb
Arcane Torrent Arcane Torrent
Archon Archon
Black Hole Black Hole
Blizzard Blizzard
Diamond Skin Diamond Skin
Disintegrate Disintegrate
Electrocute Electrocute
Energy Armor Energy Armor
Energy Twister Energy Twister
Explosive Blast Explosive Blast
Familiar Familiar
Frost Nova Frost Nova
Hydra Hydra
Ice Armor Ice Armor
Magic Missile Magic Missile
Magic Weapon Magic Weapon
Meteor Meteor
Mirror Image Mirror Image
Ray of Frost Ray of Frost
Shock Pulse Shock Pulse
Slow Time Slow Time
Spectral Blade Spectral Blade
Storm Armor Storm Armor
Teleport Teleport
Wave of Force Wave of Force

Passive Skills (18)

Arcane Dynamo Arcane Dynamo
Astral Presence Astral Presence
Audacity Audacity
Blur Blur
Cold Blooded Cold Blooded
Conflagration Conflagration
Dominance Dominance
Elemental Exposure Elemental Exposure
Evocation Evocation
Galvanizing Ward Galvanizing Ward
Glass Cannon Glass Cannon
Illusionist Illusionist
Paralysis Paralysis
Power Hungry Power Hungry
Prodigy Prodigy
Temporal Flux Temporal Flux
Unstable Anomaly Unstable Anomaly
Unwavering Will Unwavering Will

Wizard Sets (7)

Chantodo's Resolve

Chantodo's Resolve
(2) Set: Every second while in Archon form you expel a Wave of Destruction, dealing 4000% weapon damage to enemies within 30 yards. This damage scales with attack speed. Every time you hit with an attack while not in Archon form, 4000% weapon damage is added to the Wave of Destruction, stacking up to 20 times.

Delsere's Magnum Opus

Delsere's Magnum Opus
(2) Set: Hitting an enemy with Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you.
(4) Set: You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
(6) Set: Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.

Endless Walk

Endless Walk
(2) Set: While moving, damage taken is reduced by up to 50%. While standing still, damage dealt is increased by up to 100%.

Firebird's Finery

Firebird's Finery
(2) Set: Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Set: Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) Set: You gain 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.

Tal Rasha's Elements

Tal Rasha's Elements
(2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row.
(4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second.
(6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

The Typhon's Veil

The Typhon's Veil
(2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
(4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
(6) Set: Hydras deal 4000% increased damage for each Hydra head alive.

Vyr's Amazing Arcana

Vyr's Amazing Arcana
(2) Set: Archon gains the effect of every rune.
(4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
(6) Set: You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%.

General Sets (22)

Asheara's Uniform

(2) Set: +30 Resistance to All Elements
(3) Set: 2.50% of Damage Dealt Is Converted to Life +300 Holy Thorns Damage

Asheara's Vestments

(2) Set: +100 Resistance to All Elements
(3) Set: +20% Life
(4) Set: Attacks cause your followers to occasionally come to your aid.

Aughild's Authority

(2) Set: Reduces damage taken by 15%. Increases damage dealt by 30%.
(3) Set: Reduces damage from elites by 30.0% Increases damage against elites by 30.0%

Aughild's Victory

(2) Set: Reduces damage from melee attacks by 2.0%
(3) Set: Reduces damage from ranged attacks by 2.0%.

Bastions of Will

(2) Set: When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.

Blackthorne's Battlegear

(2) Set: +250 Vitality Increases damage against elites by 10.0%
(3) Set: Reduces damage from elites by 10.0% +25% Extra Gold from Monsters
(4) Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.

Born's Command

(2) Set: +15% Life
(3) Set: Reduces cooldown of all skills by 10.0%. +20% Experience. (2.0% at level 70)

Born's Defiance

(2) Set: +2% Life +20% Experience. (2.0% at level 70)

Cain's Destiny

(2) Set: Attack Speed Increased by 8.0% +50% Experience. (5.0% at level 70)
(3) Set: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates)

Cain's Fate

(2) Set: Attack Speed Increased by 2.0%
(3) Set: 10% Better Chance of Finding Magical Items +50% Experience. (5.0% at level 70)

Captain Crimson's Finery

(2) Set: Regenerates 20 Life per Second
(3) Set: +20 Resistance to All Elements

Captain Crimson's Trimmings

(2) Set: Regenerates 6000 Life per Second Reduces cooldown of all skills by 20.0%. Reduces all resource costs by 20.0%.
(3) Set: Damage dealt is increased by your percentage of cooldown reduction. Damage taken is reduced by your percentage of cost reduction.

Demon's Hide

(2) Set: +6000 Fire Thorns Damage
(3) Set: Chance to Deal 25% Area Damage on Hit.
(4) Set: +15% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Demon's Skin

(2) Set: +999 Fire Thorns Damage
(3) Set: 1.1% Chance to Fear on Hit
(4) Set: +3% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Guardian's Contingency

(2) Set: +110 Vitality Regenerates 130 Life per Second

Guardian's Jeopardy

(2) Set: Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) Set: You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.

Hallowed Defenders

(2) Set: +40 Resistance to All Elements Attack Speed Increased by 5.0%

Hallowed Protectors

(2) Set: +100 Resistance to All Elements Attack Speed Increased by 10.0%

Krelm’s Buff Bulwark

(2) Set: +500 Vitality

Legacy of Nightmares

(2) Set: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 750% and reduces your damage taken by 4%.

Sage's Journey

(2) Set: +250 Strength +250 Dexterity +250 Intelligence +250 Vitality
(3) Set: Double the amount of Death's Breath that drop. (Emanates)

Sage's Plight

(2) Set: +35 Strength +35 Dexterity +35 Intelligence +35 Vitality