Typhon's Abdomen

Typhon's Abdomen

Set Pants

  • Set
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Random Affixes

  • +416–500 Intelligence
  • +416–500 Dexterity
  • +416–500 Strength

Ancient & primal values

Ancient

  • +550–650 Intelligence

Primal

  • +650 Intelligence

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (12 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.

Primary

  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +559–595 Armor ancient +654–775
  • Sockets (1–1) ancient (2–2)
  • Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725
  • 1–5.1% Chance to Slow on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"Common merchants do not understand what is a good store of value. I think it is anything that can fit in these pockets." -Sorceror Javras Drovaspik

The Typhon's Veil

View set
  1. 2 PiecesDouble the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
  2. 4 PiecesDamage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
  3. 6 PiecesHydras deal 4,000% increased damage for each Hydra head alive.