Tal Rasha's Stride

Tal Rasha's Stride

Set Pants

  • Set
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Random Affixes

  • +416–500 Strength
  • +416–500 Dexterity
  • +416–500 Intelligence

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (36 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.

Primary

  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +559–595 Armor ancient +654–775
  • Sockets (1–1) ancient (2–2)
  • Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
  • Crusader +10–15% damage: Punish, Slash, Justice, Smite
  • Demon Hunter +10–15% damage: Hungering Arrow, Entangling Shot, Bolas, Evasive Fire, Grenade
  • Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists
  • Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood
  • Witch Doctor +8–15% damage: Poison Dart, Plague of Toads
  • Witch Doctor +10–15% damage: Corpse Spiders, Firebomb
  • Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725
  • 1–5.1% Chance to Slow on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

All Horadrim were careful to clothe themselves in garments of subtlety and power. None more so than Tal Rasha.

Tal Rasha's Elements

View set
  1. 2 PiecesDamaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row.
  2. 4 PiecesArcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second.
  3. 6 PiecesAttacks increase your damage by 1,000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.