Firebird's Finery

Set · Wizard

  • 7 Pieces
  • Bonuses at 2 · 4 · 6 pieces

Set Bonuses

  1. 2 PiecesDisintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
  2. 4 PiecesCasting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
  3. 6 PiecesYou gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.

Set Pieces

7 Pieces

Disintegrate, Ignite & Combustion Stacks

Firebird's Finery is one of the Wizard's most powerful solo sets. Disintegrate ignites enemies and builds up to 50 Combustion stacks; hitting an ignited target with a non-channeling fire spell then deals Ignite damage multiplied by those stacks – that is how the 6-piece bonus reaches extreme damage spikes.

How to play: Ignite enemies with Disintegrate, keep your Combustion stacks up and hit the burning targets with a non-channeling fire spell. Demanding to ramp up, but top-tier at high Greater Rift levels.

What each bonus contributes

The 2-piece bonus turns Disintegrate into your igniter: every enemy it touches burns for 3000% weapon damage per second until it dies. It also gives you a safety net – when you die, a meteor falls from the sky and revives you, at most once every 60 seconds.

At four pieces, channeling time matters. Each Combustion stack shortens the cooldown of Teleport by 2%, and while any stacks are up you take 80% less damage. Let the stacks expire and your main source of toughness goes with them.

The 6-piece bonus grants 5000% increased damage as long as any target is ignited. The multiplied Ignite hit has to come from your own fire spell – pets explicitly cannot trigger it.

Runes for Disintegrate and Teleport

Convergence widens the beam and converts its damage to Fire; a wider beam reaches more enemies and ignites them all at once. Entropy collapses the beam into a short cone with higher base damage, while Intensify makes enemies you hit take 15% more Arcane damage for 4 seconds.

For Teleport, Safe Passage adds 25% damage reduction for 5 seconds on top of the 4-piece protection, and Wormhole lets you jump a second time.

Seven pieces, six armor slots

Besides helm, shoulders, chest, pants, gloves and boots, the set includes a source, Firebird's Eye. In Kanai's Cube it is frequently paired with the Ring of Royal Grandeur, which lets five pieces cover all three bonuses. Other cube powers often used alongside it are Orb of Infinite Depth, The Smoldering Core, Mempo of Twilight and The Grand Vizier.