Spite
Legendary Mojo
- Legendary
- Level 70
Properties
Primary Attributes
- +(262–328)–(263–394) Damage
- Critical Hit Chance Increased by 8–10%
Secondary Attributes
- +120–150 Maximum Mana (Witch Doctor Only)
- Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune.
All possible random properties (29 primary, 15 secondary)
Besides its fixed properties, this item rolls 0 primary and 2 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 8–10%
- Reduces cooldown of all skills by 5–8%.
- Reduces all resource costs by 5–8%.
- +10–15% Life
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
- Chance to Deal 10–20% Area Damage on Hit.
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
- Witch Doctor +8–15% damage: Poison Dart, Plague of Toads, Firebats, Sacrifice
- Witch Doctor +10–15% damage: Corpse Spiders, Firebomb, Zombie Charger, Spirit Barrage, Acid Cloud, Grasp of the Dead, Haunt, Locust Swarm, Summon Zombie Dogs, Fetish Army, Gargantuan, Wall of Death, Piranhas
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
- +120–150 Maximum Mana (Witch Doctor)
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
You hold your enemy's future in your hand.
Spite
Spite is a Witch Doctor mojo that upgrades your Gargantuans: if a Gargantuan doesn't already know the Cleave skill, it gains it - along with the chilling effects of the Humongoid rune. So your massive minion gets an extra attack option plus a slowing cold component that bogs down enemy groups.
That makes the mojo especially appealing to minion-focused Witch Doctors who deploy Gargantuans as both a damage source and a front line. Tip: pick a Gargantuan rune that doesn't already grant Cleave, so you extract the full value from this effect while using the cold slow for control. Combined with further minion bonuses, you build a Witch Doctor whose giants do the real clearing.
When the mojo works - and when it does not
The power is aimed specifically at Gargantuans that do not cleave yet. It transfers the cleave and chilling effects of the Humongoid rune to your Gargantuan. If you run Humongoid itself, the mojo therefore adds nothing - its value only appears when you pick a different Gargantuan rune and complement its effect with cleave and chill. The power has no roll range; which copy is better is decided purely by its stats.
Gargantuan damage and the mojo's fixed values
Every copy has a damage bonus of 262 to 328 minimum and 263 to 394 maximum, 8.0 to 10.0% Critical Hit Chance and 120 to 150 maximum Mana built in. For the remaining stats, look for Intelligence, Gargantuan damage, Area Damage and a Physical damage bonus. Gargantuan damage boosts exactly the minion the power upgrades. A Primal Ancient pushes the fixed values to their maximum.
Combinations and background
Spite is often worn together with Mask of Jeram and several Helltooth pieces, including the Gauntlets, Greaves, Leg Guards, Mantle and Tunic. The flavor text is a single line: you hold your enemy's future in your hand.