Effect
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.
Runes
5 Runes
-
Explosive Bolts
Slain enemies explode, dealing 184% weapon damage as Cold to every enemy within 10 yards.
Shock Pulse's damage turns into Cold. -
Fire Bolts
Cast 3 bolts of fire that each deal 274% weapon damage as Fire. -
Piercing Orb
Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits. -
Power Affinity
Gain 2 Arcane Power for each enemy hit.
Shock Pulse's damage turns into Arcane. -
Living Lightning
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 165% weapon damage as Lightning.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Shock Pulse
Shock Pulse is a free signature spell that fires three erratically wandering charges with medium range. Because it costs no Arcane Power, it serves as sustained damage at short to mid range and as a trigger for resource or synergy effects, though its somewhat chaotic flight pattern demands proximity for reliable hits.
The runes reshape it considerably. Piercing Orb merges the charges into one large oscillating orb that spreads damage continuously along a line, hitting more reliably and in a more concentrated way than the erratic default version. Power Affinity, by contrast, turns the spell into an Arcane Power generator that returns resource per enemy hit and converts the damage to arcane, ideal for feeding expensive core spells. If you clear packs, Explosive Bolts helps, since slain enemies explode and trigger chain damage.
Runes by unlock level
- Explosive Bolts (from level 9): Cold damage; slain enemies explode within 10 yards for 184% weapon damage.
- Fire Bolts (level 18): three fire bolts at 274% weapon damage each.
- Piercing Orb (level 33): one large orb dealing 214% weapon damage to everything it hits.
- Power Affinity (level 47): Arcane damage and 2 Arcane Power per enemy hit.
- Living Lightning (level 54): a lightning being drifts forward, shocking nearby enemies for 165% weapon damage.
Since Shock Pulse is available from level 3, it is one of the first spells you use while leveling. The runes spread across Lightning, Fire, Cold and Arcane, so you can match the element to your other spells.
Delsere's Magnum Opus
The set names Shock Pulse explicitly. With two pieces, every hit casts Slow Time on the target unless it is already inside a bubble, and inside those bubbles the cooldown of Teleport resets. Four pieces cut your damage taken by 75% while Slow Time is active. With six pieces, enemies inside the bubble and for 5 seconds after take 20,000% increased damage from Shock Pulse and the other listed spells. Because Shock Pulse costs nothing, it is a cheap way to keep creating those bubbles.
Partners
Arcane Orb appears in the same set list, and Power Affinity supplies its Arcane Power.