Effect
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Runes
5 Runes
-
Hands of Lightning
Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning. -
Blazing Fists
Critical Hits increase your attack speed and movement speed by 5% for 10 seconds. This effect can stack up to 3 times.
Way of the Hundred Fists's damage turns into Fire. -
Fists of Fury
Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy. -
Assimilation
Each enemy hit with the third hit increases your damage by 5% for 10 seconds. -
Windforce Flurry
Every third hit also generates a wave of wind that deals 500% weapon damage as Cold to enemies directly ahead of you.
Way of the Hundred Fists's damage turns into Cold.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Way of the Hundred Fists
Way of the Hundred Fists is a builder that strikes with a rapid flurry of blows and grants you spirit per hit. As a generator it keeps your resource topped up for expensive spenders while delivering steady, respectable damage of its own. Its high hit frequency makes it especially valuable for triggering effects that thrive on many strikes per second.
Among the runes, Blazing Fists is a favorite, as critical hits raise your attack and movement speed in stackable fashion and the damage shifts to fire, improving both DPS and mobility. For pure damage scaling, Assimilation boosts your damage dealt with each enemy struck and thus shines in dense packs. Windforce Flurry, in turn, adds a cold gust and suits cold-based builds. This way the generator adapts flexibly to your monk's elemental focus.
Assimilation, Blazing Fists and the other runes
This generator unlocks at level 15, granting 12 Spirit per successful attack and dealing 190% weapon damage as Physical. Its runes target individual strikes:
- Hands of Lightning (level 24): the second strike hits 10 times instead of 7, for 423% weapon damage as Lightning.
- Blazing Fists (level 32): critical hits grant 5% attack and movement speed for 10 seconds, stacking up to 3 times, Fire damage.
- Fists of Fury (level 40): a short dash on the first attack plus a stackable 60% weapon damage as Holy over 3 seconds.
- Assimilation (level 48): each enemy hit by the third strike raises your damage by 5% for 10 seconds.
- Windforce Flurry (level 60): every third hit sends a wave of wind for 500% weapon damage as Cold.
Assimilation leads in practice, followed by Blazing Fists.
Assimilation and grouping enemies
Assimilation counts the enemies your third strike hits, so more foes in front of you mean a bigger bonus. That is where Cyclone Strike comes in: it drags enemies in from a wide radius so the next third strike catches as many as possible. Your punches, in turn, generate the Spirit that Cyclone Strike costs.
Epiphany, Harmony and more partners
Epiphany makes your melee attacks dash to the target instantly, which makes Fists of Fury less necessary as a gap closer. Dashing Strike, Beacon of Ytar, Seize the Initiative and Harmony, which spreads single resistances to all damage types, also appear often.