Effect
Active: Increase the amount of damage dealt to 202% for 3 seconds.
Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.
Only one Mantra may be active at a time.
Runes
5 Runes
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Retaliation
Passive: Increase the amount of damage inflicted by Mantra of Retribution to 202% weapon damage as Fire. -
Transgression
Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies. -
Indignation
Passive: Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds. -
Against All Odds
Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage. -
Collateral Damage
Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Mantra of Retribution
Mantra of Retribution is an offensive-reactive mantra: passively it strikes back whenever you or your allies block, dodge, or get hit, dealing holy damage in the process. The active component additionally doubles the mantra's retribution damage for 3 seconds (from 101% to 202% weapon damage). It thus rewards aggressive play in the thick of it, where as many hits as possible trigger the retribution damage.
For more pace and output, Transgression is a strong pick, because it raises the whole group's attack speed, a welcome group buff that meshes with almost any build. If you lean toward crowd control and area effect, Collateral Damage makes affected enemies explode with high chance and drag bystanders along, which adds extra area damage in dense pulls. So Retribution offers, depending on the rune, either a hefty speed bonus or additional reactive damage.
Runes by unlock level
- Retaliation (from level 28): the retribution damage passively rises to 202% weapon damage as Fire.
- Transgression (level 36): 10% more attack speed for you and your allies.
- Indignation (level 41): damaged enemies have a 20% chance to be stunned for 3 seconds.
- Against All Odds (level 56): the retribution damage can restore 3 Spirit.
- Collateral Damage (level 59): a 75% chance for damaged enemies to explode, dealing 101% weapon damage as Holy to themselves and nearby enemies.
All five runes modify the passive part, which is the heart of the mantra.
What triggers the retribution
The damage occurs when you or allies within 60 yards block, dodge or get hit. The more enemies attack you, the more often the mantra strikes back. Dodging explicitly counts: The Guardian's Path grants dodge chance while dual-wielding, and the Blinding Speed rune of Dashing Strike raises it further after every dash.
Activation and Spirit
The active component costs 50 Spirit and raises the damage to 202% for 3 seconds. The Chant of Resonance passive halves that activation cost and also supplies Spirit continuously as long as a Mantra is learned. Since only one Mantra can be active at a time, you choose between reactive retribution and, for example, the vulnerability effect of Mantra of Conviction.