Deadly Reach

Deadly Reach

Active Skill · Primary · Monk

  • 5 Runes
  • From level 3

Effect

Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Runes

5 Runes

  • Piercing Trident

    from level 9 · Physical damage · Proc coefficient 1

    Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
  • Searing Grasp

    from level 18 · Fire damage · Proc coefficient 1

    Increase damage to 260% weapon damage as Fire.
  • Scattered Blows

    from level 34 · Lightning damage · Proc coefficient 1

    Every third hit randomly damages enemies within 25 yards for 215% weapon damage as Lightning.
  • Strike from Beyond

    from level 47 · Cold damage · Proc coefficient 1

    Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%.

    Deadly Reach's damage turns into Cold.
  • Foresight

    from level 54 · Physical damage · Proc coefficient 1

    Every third hit also increases the damage of all your attacks by 15% for 10 seconds.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Deadly Reach

Deadly Reach is a spirit generator with a range advantage: you send lines of pure force forward and strike enemies without having to wade into melee. Every third hit can launch foes into the air, creating light crowd-control pressure. That makes the skill a comfortable, safe generator for anyone who prefers to keep a little distance.

For damage builds, Foresight is the highlight: every third hit raises the damage of all your attacks for several seconds, a bonus that stacks wonderfully with hard-hitting spenders. If you want extra resource comfort, you'll find it in Strike from Beyond, which steadily lowers the cost of your next spender and brings cold damage into play. So depending on the rune, Deadly Reach delivers either a powerful buff or noticeable spirit savings, fitting many monk concepts.

Runes by unlock level

  • Piercing Trident (from level 9): the knock-up chance rises to 100%, and the second and third hits cover a larger area.
  • Searing Grasp (level 18): 260% instead of 150% weapon damage, as Fire.
  • Scattered Blows (level 34): every third hit strikes random enemies within 25 yards for 215% weapon damage as Lightning.
  • Strike from Beyond (level 47): each enemy caught by the third hit lowers the cost of your next spender by 8%.
  • Foresight (level 54): every third hit raises the damage of all your attacks by 15% for 10 seconds.

Deadly Reach is available from level 3 and yields 12 Spirit per successful attack.

Combination Strike and the other generators

The Combination Strike passive raises the damage of your other generators by 100% for 10 seconds each time you use one. That is why Deadly Reach often shares the bar with more generators: Crippling Wave, Way of the Hundred Fists and Fists of Thunder. You rotate between them and keep every bonus active.

Foresight fits this rotation: its bonus also lasts 10 seconds. As long as you use Deadly Reach within that window at least up to the third hit, Foresight and Combination Strike stay up together.

Other partners

Epiphany makes your melee attacks dash to the enemy and supplies Spirit, while Dashing Strike moves you between packs.