Effect
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Runes
5 Runes
-
Circle of Scorn
Breath of Heaven also sears enemies for 505% weapon damage as Holy. -
Circle of Life
Increase the healing power of Breath of Heaven to 139,469 - 182,383 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus. -
Blazing Wrath
Breath of Heaven increases the damage of your attacks by 10% for 9 seconds. -
Infused with Light
Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. -
Zephyr
Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Breath of Heaven
Breath of Heaven is the monk's go-to instant heal: at the press of a button a pulse of divine energy washes over the area and tops up you and your allies in a heartbeat. Thanks to its short cooldown you can weave it in constantly, for instance right as you dive into a packed pull or just before a heavy hit lands. In most high-end builds, though, the raw healing is only a side benefit.
The reason is Blazing Wrath: this rune turns the skill into a straightforward damage amplifier, since your attacks hit noticeably harder for a few seconds afterward. You then use it offensively, firing it on rhythm whenever the buff is about to fade. If you genuinely need survivability instead, Circle of Life raises the amount of life restored considerably, making the breath a dependable emergency heal in group play.
Runes by unlock level
- Circle of Scorn (from level 14): the breath also sears enemies for 505% weapon damage as Holy.
- Circle of Life (level 21): the heal rises to 139,469 - 182,383 Life.
- Blazing Wrath (level 32): your attacks deal 10% more damage for 9 seconds.
- Infused with Light (level 44): for 5 seconds, Spirit generator attacks yield 14 extra Spirit each.
- Zephyr (level 59): healed allies move 30% faster for 3 seconds.
Breath of Heaven is available from level 8. The heal is also increased by 30% of your Health Globe Healing Bonus, so it benefits from that stat on your gear.
Keeping Blazing Wrath up without gaps
The Blazing Wrath bonus lasts 9 seconds, and the cooldown is 15 seconds. Without further reduction that leaves a 6-second gap in which your attacks go without the boost. The spirit stone Eye of Peshkov cuts the cooldown by 38–50%. With a roll toward the top of that range, the shortened cooldown drops below the bonus duration, letting you keep it up without interruption.
Healing for the group
The heal reaches you and every ally within 12 yards. In a group it is therefore worth casting the breath when everyone is standing close together. Zephyr also turns the heal into a short speed boost for the whole party.