Sunder
Legendary Two-Handed Mace
- Legendary
- Level 70
Properties
1,824.5 Damage Per Second
1,737–1,912 Damage
1.00 Attacks per Second
Primary Attributes
- +(1,177–1,439)–(1,410–1,788) Fire Damage
Secondary Attributes
- [25 - 50]% chance to sunder the ground your enemies walk on when you attack.
All possible random properties (20 primary, 12 secondary)
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Strength ancient +1,237–1,465
- +946–1,125 Dexterity ancient +1,237–1,465
- +946–1,125 Intelligence ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
A weapon of myth and legend. Some say that to use it is folly—that it will rip the land asunder and boil the oceans.
The ground splits open
Sunder has a chance, on your attacks, to break open the ground beneath your enemies. This adds an extra, luck-based source of damage to your rotation without you having to spend a dedicated skill on it, almost incidentally, just through your normal swinging.
As a two-handed mace with high fire damage, Sunder belongs in the hands of strong melee fighters like the Barbarian or Crusader who land many hits per second. My tip: since the effect is only a chance per attack, you benefit most when you strike often and at several enemies at once, because that way the ground eruptions add up noticeably. In pure single-target situations with a slow swing rate, by contrast, the bonus comes out weaker.
The chance as the quality marker
Unlike many powers, what rolls here is not the damage but the trigger chance: it sits between 25–50%. A Sunder with 50% splits the ground twice as often as one with 25% - that is the deciding value when comparing two drops, and a primal ancient copy reaches it automatically. The power text doesn't reveal how strong a single eruption is.
Heft instead of attributes
With 1737-1912 base damage at 1.00 attacks per second, Sunder is a genuine heavy hitter, and it adds a fixed +(1,177–1,439)–(1,410–1,788) Fire Damage. What stands out is what's missing: there is neither a primary attribute nor a random property on the mace. If you wield it as your main weapon, your attribute has to come entirely from the rest of your gear. The slow swing also means fewer attacks per second and therefore fewer rolls on the power - one more reason to hit as many enemies per swing as possible.
Your follower can carry Sunder as well.
A feared legend
According to the flavor text, Sunder is a weapon of myth and legend. Some say using it is folly - that it will rip the land asunder and boil the oceans.