Cosmic Strand

Cosmic Strand

Legendary Source

  • Legendary
  • Level 70

Properties

Primary Attributes

  • +(262–328)–(263–394) Damage

Secondary Attributes

  • Teleport gains the effect of the Wormhole rune.
All possible random properties (28 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life
  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • Critical Hits grant 3–4 Arcane Power (Wizard)
  • Chance to Deal 10–20% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)
  • Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor, Explosive Blast, Hydra, Familiar, Black Hole, Blizzard

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +13–14 Maximum Arcane Power (Wizard)
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Holds the secret to existence for those who can decipher its intricate design.

Teleport With a Built-In Wormhole

Cosmic Strand automatically grants the Wizard's Teleport the effect of the Wormhole rune - giving you the second, quick teleport charge without having to slot that rune yourself. Your teleporting becomes noticeably smoother, and you gain freedom to pick a different rune or simply more safety in your maneuvers.

The source is the foundation of any teleport-centric Wizard build that prizes mobility and repositioning. Use the freed-up rune slot deliberately to sharpen your Teleport defensively or offensively. In builds that blink through enemy groups often, the double charge means you rarely find yourself without an escape - a clear gain in both survivability and pace.

How Wormhole works

Unruned, Teleport has an 11 second cooldown and a range of 50 yards. With the Wormhole effect, you get a 3 second window after casting in which you can teleport one additional time before the skill goes on cooldown. In practice that means two jumps in quick succession before it recharges. The power has no roll range, so every Cosmic Strand delivers exactly the same effect.

Filling the free rune slot

  • Safe Passage: for 5 seconds after you teleport, you take 25% less damage.
  • Calamity: a Wave of Force at your destination hits nearby enemies for 175% weapon damage as Arcane and stuns them for 1 second.
  • Fracture: 2 decoys appear for 6 seconds after you teleport.

Stats and companions

The source's weapon damage is fixed. Critical Hit Chance, Arcane Power on Critical Hit, Resource Cost Reduction or a skill bonus such as Energy Twister damage fit well alongside it. The Strand has been paired with Pride's Fall, Homing Pads, Tyrael's Might, Goldwrap, Frostburn and Squirt's Necklace, among others.

According to the flavor text, the source holds the secret to existence for anyone who can decipher its intricate design.