Seven-Sided Strike

Seven-Sided Strike

Active Skill · Focus · Monk

  • 5 Runes
  • From level 17

Effect

Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.

Runes

5 Runes

  • Sudden Assault

    from level 23 · Lightning damage · Proc coefficient 0.57

    Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
  • Incinerate

    from level 29 · Fire damage · Proc coefficient 0.087

    Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds.
  • Pandemonium

    from level 37 · Cold damage · Proc coefficient 0.57

    Removes the Spirit cost and enemies hit by Seven-Sided Strike are Frozen for 7 seconds.
  • Sustained Attack

    from level 43 · Physical damage · Proc coefficient 0.34

    Reduce the cooldown to 14 seconds.
  • Fulminating Onslaught

    from level 60 · Holy damage · Proc coefficient 0.285

    Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Seven-Sided Strike

Seven-Sided Strike is a burst spender that briefly turns you untouchable, teleporting you back and forth between nearby enemies while landing a flurry of devastating hits. Because the cooldown only starts after the final blow and you can barely be hit during the animation, the skill doubles as a damage bomb and a short emergency brake. It is one of the monk's strongest single-target and pack sources.

For builds that want to recycle the skill constantly, Sustained Attack is key, as the far shorter cooldown enables a near-permanent rotation. If you crave pure damage, Sudden Assault raises the weapon damage dealt and converts it to lightning, which pairs beautifully with lightning-based sets and items. Pandemonium, in turn, removes the spirit cost and freezes targets, which can be useful in defensively oriented setups.

Sustained Attack and the other runes

From level 17 it costs 50 Spirit for 7 strikes totaling 5677% weapon damage, with a 30 second cooldown starting once the strikes end. Sudden Assault (level 23) raises it to 8285% as Lightning, and Incinerate (level 29) burns enemies for 630% over 3 seconds. Pandemonium (level 37) removes the cost and freezes enemies hit for 7 seconds. Sustained Attack (level 43) lowers the cooldown to 14 seconds and is the usual pick in practice. Fulminating Onslaught (level 60) makes every strike explode for 877% weapon damage in a 7 yard radius.

Lion's Claw, the daibo and Uliana's Stratagem

  • Lion's Claw (fist weapon): 7 additional strikes, so 14 instead of 7.
  • The Flow of Eternity (daibo): 100% more damage and a 45–60% shorter cooldown.
  • Binding of the Lost: each hit grants 4–5% damage reduction for 7 seconds.
  • Madstone: applies Exploding Palm to enemies hit.

In Uliana's Stratagem, every third generator hit applies Exploding Palm. The 4-piece bonus makes each hit deal 777% of the total damage and cuts damage taken by 77% for 7 seconds after you apply Exploding Palm. The 6-piece bonus raises Exploding Palm damage by 12,500%, and Seven-Sided Strike detonates it.

Exploding Palm and other partners

Exploding Palm follows directly from the set, and Way of the Hundred Fists supplies the generator hits for it. Beacon of Ytar trims the cooldown further, Epiphany keeps Spirit topped up, and Cyclone Strike bunches enemies for the strikes.