Vault

Vault

Active Skill · Hunting · Demon Hunter

  • 5 Runes
  • From level 9

Effect

Cost: 8 Discipline

Tumble acrobatically 35 yards.

Runes

5 Runes

  • Action Shot

    from level 16 · Physical damage · Proc coefficient 0.25

    While Vaulting, shoot 4 arrows for 75% weapon damage at nearby enemies. These shots are guaranteed Critical Hits.
  • Rattling Roll

    from level 23 · Physical damage

    Enemies you vault through are knocked away and Stunned for 1.5 seconds.
  • Tumble

    from level 33 · Physical damage

    After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
  • Acrobatics

    from level 38 · Physical damage

    Remove the Discipline cost but add an 6 second cooldown.
  • Trail of Cinders

    from level 49 · Fire damage · Proc coefficient 0.04

    Leave a trail of fire in your wake that deals 300% weapon damage as Fire over 3 seconds.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Vault

Vault is the Demon Hunter's most important escape and positioning skill, sending you in an acrobatic leap that covers a large distance in an instant. For such a fragile class this Discipline-driven dash is indispensable for dodging enemies, getting into a better firing position, or escaping dangerous ground effects.

Acrobatics is a very popular rune, since it removes the Discipline cost entirely and adds a short cooldown instead – so you can stay mobile even in low-Discipline builds without straining your resources. If you want the leap to deal damage too, Trail of Cinders leaves a burning fire trail behind you, blending movement with sustained area damage. So depending on the rune, Vault serves as a pure movement tool or a mobile damage lever.

Runes by unlock level

  • Action Shot (from level 16): 4 arrows fly during the jump for 75% weapon damage, always as Critical Hits. In practice the most common pick.
  • Rattling Roll (level 23): enemies you vault through are knocked away and Stunned for 1.5 seconds.
  • Tumble (level 33): a second Vault within 6 seconds costs 50% less Discipline.
  • Acrobatics (level 38): no cost, but a 6-second cooldown.
  • Trail of Cinders (level 49): a fire trail dealing 300% weapon damage over 3 seconds.

Danetta's Hatred and other items

The Danetta's Hatred set consists of two hand crossbows. Together they make Vault cost 8 Hatred instead of Discipline and raise its damage by 800%. According to its description, the jump itself deals no damage, so the bonus needs a damage source such as Action Shot or Trail of Cinders. Danetta's Revenge also grants the Rattling Roll effect, and Danetta's Spite leaves a clone of you behind.

Chain of Shadows makes Vault free for 2 seconds after Impale, and Omryn's Chain drops Caltrops as you go. Elusive Ring cuts your damage taken by 50–60% for 8 seconds after the jump.

Partners

Shadow Power and Smoke Screen draw on the same Discipline as Vault; Preparation refills it instantly, and Blood Vengeance lets health globes return Hatred and a bit of Discipline. Spike Trap and Vengeance deliver the damage while Vault decides your position.