Demon Hunter

Demon Hunter

Demon Hunter

The Demon Hunter is Diablo 3s ranged specialist: high damage from a distance, fuelled by Hatred and Discipline, but fragile under fire. If you enjoy precise kiting, traps and lethal single-target bursts, you'll feel at home here.

In the current meta, Gears of Dreadlands with Hungering Arrow, the Marauder sentry build and the Shadow set for brutal melee Impale all shine. Every variant is documented below as a complete build with stat priorities.

Demon Hunter Builds

Active Skills (24)

Bolas Bolas
Caltrops Caltrops
Chakram Chakram
Cluster Arrow Cluster Arrow
Companion Companion
Elemental Arrow Elemental Arrow
Entangling Shot Entangling Shot
Evasive Fire Evasive Fire
Fan of Knives Fan of Knives
Grenade Grenade
Hungering Arrow Hungering Arrow
Impale Impale
Marked for Death Marked for Death
Multishot Multishot
Preparation Preparation
Rain of Vengeance Rain of Vengeance
Rapid Fire Rapid Fire
Sentry Sentry
Shadow Power Shadow Power
Smoke Screen Smoke Screen
Spike Trap Spike Trap
Strafe Strafe
Vault Vault
Vengeance Vengeance

Passive Skills (19)

Ambush Ambush
Archery Archery
Awareness Awareness
Ballistics Ballistics
Blood Vengeance Blood Vengeance
Brooding Brooding
Cull the Weak Cull the Weak
Custom Engineering Custom Engineering
Grenadier Grenadier
Hot Pursuit Hot Pursuit
Leech Leech
Night Stalker Night Stalker
Numbing Traps Numbing Traps
Perfectionist Perfectionist
Sharpshooter Sharpshooter
Single Out Single Out
Steady Aim Steady Aim
Tactical Advantage Tactical Advantage
Thrill of the Hunt Thrill of the Hunt

Demon Hunter Sets (6)

Danetta's Hatred

Danetta's Hatred
(2) Set: Vault costs 8 Hatred instead of Discipline. Vault deals 800% increased damage.

Embodiment of the Marauder

Embodiment of the Marauder
(2) Set: Companion calls all companions to your side.
(4) Set: Sentries cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders.
(6) Set: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12,000% increased damage for every active Sentry.

Gears of Dreadlands

Gears of Dreadlands
(2) Set: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.
(4) Set: Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
(6) Set: Your primary skills deal 27,500% increased damage.

Natalya's Vengeance

Natalya's Vengeance
(2) Set: Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer costs resources, and each detonation restores 2 Discipline.
(4) Set: Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
(6) Set: Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.

The Shadow’s Mantle

The Shadow’s Mantle
(2) Set: While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6000%.
(4) Set: Shadow Power gains the effect of every rune and lasts forever.
(6) Set: Impale deals an additional 75,000% weapon damage to the first enemy hit, and 25,000% to subsequent enemies.

Unhallowed Essence

Unhallowed Essence
(2) Set: Your generators generate 2 additional Hatred and 1 Discipline.
(4) Set: Gain 60% damage reduction and deal 60% increased damage for 8 seconds if no enemy is within 10 yards of you.
(6) Set: Your generators, Multishot, and Vengeance deal 1700% increased damage for every point of Discipline you have.

General Sets (22)

Asheara's Uniform

(2) Set: +30 Resistance to All Elements
(3) Set: 2.50% of Damage Dealt Is Converted to Life +300 Holy Thorns Damage

Asheara's Vestments

(2) Set: +100 Resistance to All Elements
(3) Set: +20% Life
(4) Set: Attacks cause your followers to occasionally come to your aid.

Aughild's Authority

(2) Set: Reduces damage taken by 15%. Increases damage dealt by 30%.
(3) Set: Reduces damage from elites by 30.0% Increases damage against elites by 30.0%

Aughild's Victory

(2) Set: Reduces damage from melee attacks by 2.0%
(3) Set: Reduces damage from ranged attacks by 2.0%.

Bastions of Will

(2) Set: When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.

Blackthorne's Battlegear

(2) Set: +250 Vitality Increases damage against elites by 10.0%
(3) Set: Reduces damage from elites by 10.0% +25% Extra Gold from Monsters
(4) Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.

Born's Command

(2) Set: +15% Life
(3) Set: Reduces cooldown of all skills by 10.0%. +20% Experience. (2.0% at level 70)

Born's Defiance

(2) Set: +2% Life +20% Experience. (2.0% at level 70)

Cain's Destiny

(2) Set: Attack Speed Increased by 8.0% +50% Experience. (5.0% at level 70)
(3) Set: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates)

Cain's Fate

(2) Set: Attack Speed Increased by 2.0%
(3) Set: 10% Better Chance of Finding Magical Items +50% Experience. (5.0% at level 70)

Captain Crimson's Finery

(2) Set: Regenerates 20 Life per Second
(3) Set: +20 Resistance to All Elements

Captain Crimson's Trimmings

(2) Set: Regenerates 6000 Life per Second Reduces cooldown of all skills by 20.0%. Reduces all resource costs by 20.0%.
(3) Set: Damage dealt is increased by your percentage of cooldown reduction. Damage taken is reduced by your percentage of cost reduction.

Demon's Hide

(2) Set: +6000 Fire Thorns Damage
(3) Set: Chance to Deal 25% Area Damage on Hit.
(4) Set: +15% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Demon's Skin

(2) Set: +999 Fire Thorns Damage
(3) Set: 1.1% Chance to Fear on Hit
(4) Set: +3% Damage to Demons Chance to reflect projectiles when you are hit by enemies.

Guardian's Contingency

(2) Set: +110 Vitality Regenerates 130 Life per Second

Guardian's Jeopardy

(2) Set: Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) Set: You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.

Hallowed Defenders

(2) Set: +40 Resistance to All Elements Attack Speed Increased by 5.0%

Hallowed Protectors

(2) Set: +100 Resistance to All Elements Attack Speed Increased by 10.0%

Krelm’s Buff Bulwark

(2) Set: +500 Vitality

Legacy of Nightmares

(2) Set: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 750% and reduces your damage taken by 4%.

Sage's Journey

(2) Set: +250 Strength +250 Dexterity +250 Intelligence +250 Vitality
(3) Set: Double the amount of Death's Breath that drop. (Emanates)

Sage's Plight

(2) Set: +35 Strength +35 Dexterity +35 Intelligence +35 Vitality