Demon Hunter

Marodeur Geschützturm (Marauder Sentry)

Demon Hunter Build A · by d3guides.de · 34 Views

Der klassische Turm-Build: Bis zu fünf Geschütztürme feuern dank dem Marodeur-Set eure Splitter- und Mehrfachschuss-Skills mit, während ihr selbst nur positioniert und nachfeuert.

At a glance

Class
Demon Hunter
Tier
A
Season
S38
Main skill
Sentry
Items
13
Cube powers
3
Updated

Equipment

Helm Marauder's Visage
Shoulders Marauder's Spines
Chest Marauder's Carapace
Gloves Marauder's Gloves
Belt Hellcat Waistguard
Pants Marauder's Encasement
Boots Marauder's Treads
Amulet The Traveler's Pledge
Bracers Wraps of Clarity
Ring 1 Convention of Elements
Ring 2 The Compass Rose
Main Hand Manticore
Off Hand Bombardier's Rucksack

Active Skills

Sentry Polarstation
Multishot Arsenal
Companion Wolfgefährte
Vengeance Dunkles Herz
Vault Akrobatik
Marked for Death Todfeind

Passive Skills

Ambush
Ballistics
Custom Engineering
Cull the Weak

Kanai's Cube

Weapon Wojahnni Assaulter
Armor Aquila Cuirass
Jewelry Elusive Ring

Stat Priority

  1. Geschicklichkeit
  2. Kritische Trefferchance
  3. Kritischer Trefferschaden
  4. Schaden bei Mehrfachschuss
  5. Flächenschaden
  6. Abklingzeitverkürzung

Legendary Gems

Bane of the Trapped
Bane of the Stricken
Zei's Stone of Vengeance

Regular Gems

Helm Diamond
Weapon Emerald
Armor Diamond
Marauder's Visage
Helm
Geschicklichkeit
Kritische Trefferchance
Schaden bei Mehrfachschuss
Sockel (Diamant)
Marauder's Spines
Shoulders
Geschicklichkeit
Abklingzeitverkürzung
Flächenschaden
Vitalität
Marauder's Carapace
Chest Armor
Geschicklichkeit
Vitalität
3 Sockel (Diamanten)
Schadensreduzierung durch Fernkämpfer
Marauder's Gloves
Gloves
Kritische Trefferchance
Kritischer Trefferschaden
Geschicklichkeit
Abklingzeitverkürzung
Wraps of Clarity
Bracers
Kälteschaden
Kritische Trefferchance
Geschicklichkeit
Vitalität
Hellcat Waistguard
Belt
Geschicklichkeit
Vitalität
Leben in %
Schadensreduzierung durch Nahkämpfer
Marauder's Encasement
Pants
Geschicklichkeit
Vitalität
2 Sockel (Diamanten)
Rüstung
Marauder's Treads
Boots
Geschicklichkeit
Vitalität
Bewegungstempo
Schaden bei Mehrfachschuss
The Traveler's Pledge
Amulet
Sockel
Kritische Trefferchance
Kritischer Trefferschaden
Kälteschaden
Geschicklichkeit
Convention of Elements
Ring 1
Sockel
Kritische Trefferchance
Kritischer Trefferschaden
Abklingzeitverkürzung
Geschicklichkeit
The Compass Rose
Ring 2
Sockel
Kritische Trefferchance
Kritischer Trefferschaden
Abklingzeitverkürzung
Geschicklichkeit
Manticore
Main Hand
Schaden in %
Geschicklichkeit
Sockel
Flächenschaden
Schaden bei Mehrfachschuss
Bombardier's Rucksack
Off Hand
Kritische Trefferchance
Geschicklichkeit
Schaden bei Mehrfachschuss
Flächenschaden
Abklingzeitverkürzung

Gameplay

Gameplay

The core is the 6-piece Marauder set: every active Sentry automatically casts your Hatred spenders, and the set massively multiplies the damage of your turrets and yourself as long as at least three Sentries are up.

  • Drop three to five Sentries with Sentry (Polar Station) around the pack
  • Custom Engineering greatly extends their duration so they rarely need resetting
  • Spam Multishot (Arsenal) yourself, which is copied by every turret
  • Bombardier's Rucksack enables a fifth Sentry and boosts turret damage
  • Marked for Death (Death's Toll) spreads automatically and amplifies your damage against elite packs
Always keep at least three Sentries active - if you drop below that threshold your entire set multiplier vanishes and both damage and defense collapse.

Defense & Cooldowns

Defense comes from several sources:

  • Aquila Cuirass (in the cube): 50% damage reduction at high Hatred
  • Vengeance (Dark Heart): defensive cooldown
  • Vault (Acrobatics): cheap mobility
Traveler's Pledge plus The Compass Rose form the Endless Walk duo:
  • Standing still: builds up to 100% damage reduction
  • Moving: builds up to 100% more damage
So you stay protected during the turret phase and deal maximum damage while repositioning.

Greater-Rift Push

  • Place turrets from a safe distance and pull enemies in with Multishot
  • Use Wojahnni Assaulter in the cube to scale your output (or simply as a pure set multiplier)
  • Set Convention of Elements to the Fire cycle since Arsenal is physical - or play pure physical and time the ring to Physical

Key Stats & Affixes

  • Area Damage: always roll on shoulders, gloves, pants and ring
  • Multishot %: on quiver and chest maximizes pack damage
  • Cooldown Reduction: ensures seamless turret uptime

FAQ

Which class is the Marodeur Geschützturm (Marauder Sentry) build for?

The Marodeur Geschützturm (Marauder Sentry) build is a build for the Demon Hunter.

How strong is the Marodeur Geschützturm (Marauder Sentry) build?

The build is rated Tier A and optimized for Season 38.

Which skills does the Marodeur Geschützturm (Marauder Sentry) build use?

The key skills are: Sentry, Multishot, Companion, Vengeance, Vault.

Which legendary gems does the Marodeur Geschützturm (Marauder Sentry) build need?

Recommended legendary gems: Bane of the Trapped, Bane of the Stricken, Zei's Stone of Vengeance.

Which stats matter for the Marodeur Geschützturm (Marauder Sentry) build?

Prioritize these stats: Geschicklichkeit, Kritische Trefferchance, Kritischer Trefferschaden, Schaden bei Mehrfachschuss, Flächenschaden, Abklingzeitverkürzung.