Grenade

Grenade

Active Skill · Primary · Demon Hunter

  • 5 Runes
  • From level 15

Effect

Generate: 4 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.

Runes

5 Runes

  • Tinkerer

    from level 22 · Fire damage · Proc coefficient 0.667

    Increase Hatred generated to 7.
  • Cluster Grenades

    from level 32 · Fire damage · Proc coefficient 0.25

    Throw cluster grenades that deal 200% weapon damage as Fire over a 9 yard radius.
  • Grenade Cache

    from level 40 · Fire damage · Proc coefficient 0.4

    Throw out 3 grenades that explode for 160% weapon damage as Fire each.
  • Stun Grenade

    from level 48 · Lightning damage · Proc coefficient 0.667

    Hurl a Lightning grenade that has a 20% chance to Stun enemies for 1.5 seconds.
  • Cold Grenade

    from level 60 · Cold damage · Proc coefficient 0.165

    Throw a grenade that explodes for 160% weapon damage as Cold and leaves a cloud that deals an additional 120% weapon damage as Cold over 3 seconds to enemies who stand in the area and Chills them.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Grenade

Grenade is a Hatred generator in which you throw a bouncing grenade that deals fire damage in an area on impact. As an area-oriented builder it works well to hit several enemies at once while steadily building resources for your spenders. Its bouncing behavior takes some getting used to when aiming, but it rewards you with reliable group damage.

Among the runes, Tinkerer delivers more Hatred per throw and is the obvious choice if you want to give your spenders constant supply. If you instead want broader area effect, Grenade Cache scatters several grenades and covers a larger area, which helps when clearing packs. Depending on your focus, you choose between pure resource efficiency and more battlefield coverage.

Cluster Grenades, Cold Grenade and Stun Grenade

Three runes have not been covered above yet:

  • Cluster Grenades (level 32): 200% weapon damage as Fire within 9 yards – more damage per throw than the base grenade.
  • Stun Grenade (level 48): a Lightning grenade with a 20% chance to Stun enemies for 1.5 seconds.
  • Cold Grenade (level 60): 160% Cold damage on explosion, plus a cloud dealing another 120% over 3 seconds that Chills enemies.

For reference: the base grenade generates 4 Hatred, Tinkerer (level 22) raises that to 7, and Grenade Cache (level 40) throws 3 grenades at 160% each.

Using the bounce on purpose

The grenade bounces before it explodes – so the blast does not always land exactly where you aimed. In dense packs that hardly matters, since the explosion catches several enemies anyway. Against single, moving targets it pays to lead your throw a little.

Passives that react to grenades

Some Demon Hunter passives name grenades explicitly:

  • Grenadier increases the damage and blast radius of your grenades.
  • Numbing Traps makes enemies hit by Grenades deal less damage – so the grenade becomes a defensive tool on the side.

Cold Grenade Chills enemies and thereby also meets the condition of Cull the Weak, which increases damage against Chilled targets.