Entangling Shot

Entangling Shot

Active Skill · Primary · Demon Hunter

  • 5 Runes
  • From level 3

Effect

Generate: 4 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Requires Bow

Runes

5 Runes

  • Chain Gang

    from level 9 · Physical damage · Proc coefficient 1

    Entangle and Slow up to 4 enemies with each shot.
  • Shock Collar

    from level 18 · Lightning damage · Proc coefficient 0.4

    Entangled enemies take 80% weapon damage as Lightning over 2 seconds.
  • Heavy Burden

    from level 34 · Cold damage · Proc coefficient 1

    Increase the Slow duration to 4 seconds.

    Entangling Shot's damage turns into Cold.
  • Justice is Served

    from level 47 · Fire damage · Proc coefficient 1

    Increase Hatred generated to 7.

    Entangling Shot's damage turns into Fire.
  • Bounty Hunter

    from level 54 · Physical damage · Proc coefficient 1

    Increase the Slow amount to 80%.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Entangling Shot

Entangling Shot is a Hatred generator that not only builds resources but immediately wraps and heavily slows several enemies. Each further hit refreshes the slow on all wrapped targets, letting you keep groups permanently slowed while you gather Hatred for your spenders. The skill thus fills two roles at once: resources and control.

The synergy with the Cull the Weak passive works especially well, because your slowed targets take extra damage. The Chain Gang rune expands the number of simultaneously wrapped enemies, maximizing area control. If you instead need more resources, Justice Is Served raises Hatred generation and converts the damage to fire. So the generator combines a reliable resource flow with valuable, broadly effective slowing.

Entangle, slow, refresh

The shot hits the primary target for 200% weapon damage, yields 4 Hatred and entangles up to 2 enemies, slowing them by 60% for 2 seconds. You need a bow.

  • Chain Gang (level 9): up to 4 entangled enemies.
  • Shock Collar (level 18): entangled enemies take 80% weapon damage as Lightning over 2 seconds.
  • Heavy Burden (level 34): 4 second slow, damage as Cold.
  • Justice is Served (level 47): 7 Hatred, damage as Fire.
  • Bounty Hunter (level 54): 80% slow.

Odyssey's End

The bow Odyssey's End turns the generator into an amplifier: enemies snared by Entangling Shot take 100–150% more damage from all sources. Since that applies to all sources, teammates benefit as well. With Chain Gang you keep it up on several enemies at once, and because every hit refreshes the slow on all entangled targets, a steady firing rhythm is enough.

One slow, several beneficiaries

Besides Cull the Weak, Numbing Traps also hooks into slowed enemies and lowers their damage, so Entangling Shot feeds both passives at once. As a primary skill it also benefits from Night Stalker, which supplies extra Hatred. The shot is available from level 3.