Sliver of Terror
Legendary Soul Shard
- Legendary
Properties
Primary Attributes
- +23–25% Life
- Reduces cooldown of all skills by 12.5–15%.
- Reduces all resource costs by 12.5–15%.
Secondary Attributes
- +32–35% Extra Gold from Monsters
- +41–50% Experience. (4.1–5% at level 70)
- Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
Random Affixes
- +55–62 Resistance to All Elements
- +946–1,125 Strength
- +946–1,125 Vitality
- Reduces damage from melee attacks by 15–20%
- Reduces damage from ranged attacks by 15–20%.
- +550–650 Armor
- +946–1,125 Dexterity
- +946–1,125 Intelligence
- You cast a devastating Ring of Fire after killing 100 enemies.
- If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.
- Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.
A presence lingers at the corner of your vision, bringing you to pause as you question your sanity.
Sliver of Terror
The Sliver of Terror is a Soulshard that reshapes your play around cooldowns. Your cooldowns are lengthened, but every skill currently recharging rewards you twice over: less damage taken and more dealt. On top, the shard rolls exactly one of three extra effects: bonus attack speed and crit chance per recharging skill, harder-hitting Lightning and Fire skills with three or more skills on cooldown, or a devastating ring of fire after 100 kills.
So the shard rewards builds that deliberately keep many active skills on cooldown rather than hoarding them. Tip: arrange your bar so three or more skills are always recharging, and, if your shard rolled that bonus, lean into Lightning or Fire damage to capture it fully. Defensively the shard is strong regardless, since the damage reduction grows with each running cooldown.
Drawback and Compensation
The shard's price is fixed: all cooldowns increase by 25%. The shard itself absorbs part of that, since it carries a fixed 12.5–15% cooldown reduction. The payoff counts per skill: every skill on cooldown brings 12.5% reduced damage taken and 12.5% increased damage dealt. A bar with many skills that have cooldowns therefore gets far more out of it than one with just a single such skill.
What Else Is on the Shard
The fixed stats also include 23–25% Life, 12.5–15% lower resource costs, 32–35% extra gold from monsters and an experience bonus of 4.1–5% at level 70. The first random property draws from defense and attributes, such as 55–62 resistance to all elements, 550–650 Armor or 15–20% less melee or ranged damage taken. The second is one of three extra effects:
- Ring of fire after killing 100 enemies.
- Lightning and Fire skills deal 50% more damage while at least 3 skills are on cooldown.
- Speed and precision: attack speed and critical hit chance rise by 5% per skill on cooldown.
The Presence at the Edge
The flavor text describes a presence lingering at the corner of your vision, one that makes you pause and question your sanity.