Cinder Switch

Cinder Switch

Legendary Two-Handed Axe

  • Legendary
  • Level 70

Properties

1,688.0 Damage Per Second

1,384–1,685 Damage

1.10 Attacks per Second

Primary Attributes

  • +(1,177–1,439)–(1,410–1,788) Fire Damage

Secondary Attributes

  • [25 - 50]% chance to cast a fireball when attacking.
All possible random properties (20 primary, 12 secondary)

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Dexterity ancient +1,237–1,465
  • +946–1,125 Intelligence ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Ensorcelled with the essence of living flame.

Fireballs on the Side

Cinder Switch adds a pleasant chunk of bonus damage: with every attack there is a chance you also hurl a Fireball. This extra projectile costs no resource and simply rides along while you attack normally - a nice extra push that triggers often during quick attack chains.

The axe suits builds that lean into fire or just want free added damage. Because the effect is tied to your attacks, characters with high attack frequency gain the most, since the proc cashes in more often. Tip: run it in a fire-focused setup so the extra Fireball benefits from your elemental bonuses too, rather than fizzling out as an isolated drop.

The Chance Is the Roll That Matters

The trigger chance ranges from 25–50% - the top value is twice the bottom one. At 25%, only about one attack in four throws a fireball; at 50%, one in two. When you compare two axes, this number outweighs everything else. A Primal Ancient Cinder Switch has the full 50%.

The axe itself swings at 1.10 attacks per second; anything that raises your attack speed also raises the number of chances for a fireball. Since the chance is checked anew on every attack, streaks of several fireballs in a row are just as possible as longer dry spells.

Fixed Stats and What Stays Open

The fixed roll is +(1,177–1,439)–(1,410–1,788) Fire Damage, and the base values are 1384-1685 damage. The axe carries no further fixed values. If you want another stat such as a main attribute on the axe, the Mystic can re-enchant one property.

Living Flame

The flavor text is brief: the axe is ensorcelled with the essence of living flame - hence the fireball that can fly along with every swing. Name, power and fixed Fire Damage all share the same motif.