Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3–6 seconds based on the Scoundrel's Dexterity.
Crippling Shot
From level 5
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3–6 seconds based on the Scoundrel's Dexterity.
Hysteria
From level 10
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3–6 seconds based on the Scoundrel's Dexterity.
Anatomy
From level 10
Increases Critical Hit Chance by 1.8–4% for you and the Scoundrel based on the Scoundrel's Dexterity.
Multishot
From level 15
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50–70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Piercing Shot
From level 15
Cooldown: 20 seconds
Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3–6 seconds based on the Scoundrel's Dexterity.
Vanish
From level 20
Cooldown: 120 seconds
When you take fatal damage, the Scoundrel conceals you from enemies for 3–7 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.
Night's Veil
From level 20
Cooldown: 30 seconds
The Scoundrel launches a cloud that covers a 20 yard area and lasts 2–4 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.