Scoundrel

Scoundrel

Follower · Lyndon

  • 8 abilities

Skills

8 abilities

  • Powered Shot

    From level 5

    Cooldown: 8 seconds

    Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3–6 seconds based on the Scoundrel's Dexterity.

  • Crippling Shot

    From level 5

    Cooldown: 4 seconds

    Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3–6 seconds based on the Scoundrel's Dexterity.

  • Hysteria

    From level 10

    Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3–6 seconds based on the Scoundrel's Dexterity.

  • Anatomy

    From level 10

    Increases Critical Hit Chance by 1.8–4% for you and the Scoundrel based on the Scoundrel's Dexterity.

  • Multishot

    From level 15

    Cooldown: 8 seconds

    Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.

    Passive: The Scoundrel's special attacks have a 50–70% chance to fire 3 bolts based on the Scoundrel's Dexterity.

  • Piercing Shot

    From level 15

    Cooldown: 20 seconds

    Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3–6 seconds based on the Scoundrel's Dexterity.

  • Vanish

    From level 20

    Cooldown: 120 seconds

    When you take fatal damage, the Scoundrel conceals you from enemies for 3–7 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.

  • Night's Veil

    From level 20

    Cooldown: 30 seconds

    The Scoundrel launches a cloud that covers a 20 yard area and lasts 2–4 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.

Legendary special items

3