Effect
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
Runes
5 Runes
-
Charged Blast
Increase the damage of Magic Missile to 325% weapon damage as Arcane. -
Glacial Spike
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.
Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds. -
Split
Fire 3 missiles that each deal 80% weapon damage as Arcane. -
Seeker
Missiles track the nearest enemy. Missile damage is increased to 285% weapon damage as Arcane. -
Conflagrate
The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.
Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Magic Missile
Magic Missile is probably the wizard's most classic free signature spell: a fast energy bolt that reliably deals damage without spending Arcane Power. As a sustained-damage tool it fits any situation where you want to conserve resource yet keep up constant pressure.
The runes give the spell very different identities. Seeker lets the bolts track targets on their own and also raises their damage, which makes hitting enormously easier and turns it into the comfortable default choice. Split, by contrast, fires three bolts at once and is useful for sweeping tightly packed groups. For maximum single-target damage, many reach for Charged Blast, which simply raises the missile's damage. Magic Missile can thus be tuned toward easy hitting, pack damage or raw damage as needed, all while staying resource-neutral.
Conflagrate, Glacial Spike and Split
Magic Missile is available from level 1 and deals 230% weapon damage as Arcane. Charged Blast follows as early as level 6 with 325%. Glacial Spike (level 13) explodes on impact within 4.5 yards for 175% weapon damage as Cold and freezes for 1 second, though each enemy only once every 5 seconds. Split (level 31) fires 3 missiles for 80% each, and Seeker (level 42) raises the damage to 285%.
Conflagrate (level 52) is the common rune in practice: the missile pierces and burns enemies for 130% weapon damage over 3 seconds, stacking up to 3 times. Any Fire damage from your other spells refreshes all stacks to their full duration.
Mirrorball and Delsere's Magnum Opus
The source Mirrorball makes Magic Missile fire 2 extra missiles and raises its damage by 400–500%. In Delsere's Magnum Opus, missile hits cast Slow Time on enemies, and the 6-piece bonus increases its damage by 20,000% against enemies in those bubbles and for 5 seconds after.
Meteor and the other partners
Meteor deals Fire damage and therefore refreshes Conflagrate's burn stacks, so the two spells complement each other directly. Frost Nova freezes nearby enemies, Familiar adds extra attacks, and Energy Armor raises your armor. Teleport and Audacity round out the bar.