Slash

Slash

Active Skill · Primary · Crusader

  • 5 Runes
  • From level 3

Effect

Generate: 5 Wrath per attack

Ignite the air in front of you, dealing 230% weapon damage as Fire.

Runes

5 Runes

  • Electrify

    from level 9 · Lightning damage · Proc coefficient 0.8

    The slash becomes pure lightning and has a 25% chance to stun enemies for 2 seconds.
  • Carve

    from level 18 · Fire damage · Proc coefficient 0.54

    Carve a larger area in front of you, increasing the number of enemies hit.
  • Crush

    from level 34 · Fire damage · Proc coefficient 0.8

    Slash gains 20% increased Critical Hit Chance.
  • Zeal

    from level 47 · Holy damage · Proc coefficient 0.61

    Gain 1% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to 10 times.
  • Guard

    from level 54 · Fire damage · Proc coefficient 0.8

    Gain 5% increased armor for each enemy hit. This effect stacks up to 5 times.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Slash

Slash is a primary generator that strikes a wide area in front of you with holy fire while reliably producing Wrath. As a melee area attack it's especially suited to hitting several enemies at once, building resources quickly in a crowd.

Carve is a popular pick for clear speed, because it enlarges the area and hits more enemies, ideal when you want a generator that produces lots of Wrath at once against whole groups. If you want more output speed instead, Zeal grants stackable attack speed per enemy hit, accelerating both your generation and your spenders. Compared to targeted generators like Justice, Slash scores through broad close-range coverage. That makes it a solid choice for melee-leaning Crusaders who draw their Wrath resupply from dense enemy formations.

Runes by unlock level

  • Electrify (from level 9): Lightning damage and a 25% chance to stun enemies for 2 seconds.
  • Carve (level 18): a larger area, more enemies hit.
  • Crush (level 34): Slash gains 20% increased Critical Hit Chance.
  • Zeal (level 47): 1% attack speed per enemy hit for 3 seconds, stacking ten times. In practice the most common choice.
  • Guard (level 54): 5% more Armor per enemy hit, stacking five times.

Available from level 3, Slash is one of the crusader's first Wrath generators. Every successful attack yields 5 Wrath.

Omnislash and Thorns of the Invoker

The Omnislash belt makes Slash hit in all directions, turning the cone in front of you into a full circle. In the Thorns of the Invoker set, Slash becomes a Thorns weapon: two pieces spread your Thorns damage to every enemy within 15 yards and raise it by 90% for 2 seconds with each hit, stacking ten times. Six pieces raise Slash's attack speed by 100% and make it deal 67,500% of your Thorns damage.

Partners

Bombardment belongs to the same set: after hitting with it, four pieces grant you 50% less damage taken for 20 seconds. Laws of Valor raises attack speed and therefore the number of hits, and Akarat's Champion boosts Wrath regeneration. Iron Skin and Steed Charge cover protection and movement.