Overpower

Overpower

Active Skill · Might · Barbarian

  • 5 Runes
  • From level 9

Effect

Cooldown: 12 seconds

Deal 380% weapon damage to all enemies within 9 yards.

Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

Runes

5 Runes

  • Storm of Steel

    from level 15 · Physical damage · Proc coefficient 0.2

    Throw up to 3 axes at nearby enemies that each deal 380% weapon damage.
  • Killing Spree

    from level 23 · Lightning damage · Proc coefficient 0.333

    Your Critical Hit Chance is increased by 8% for 5 seconds.

    Overpower's damage turns into Lightning.
  • Crushing Advance

    from level 32 · Cold damage · Proc coefficient 0.333

    Redirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated.
  • Momentum

    from level 39 · Physical damage · Proc coefficient 0.333

    Generate 5 Fury for each enemy hit by Overpower.
  • Revel

    from level 49 · Fire damage · Proc coefficient 0.333

    Increase damage to 760% weapon damage as Fire.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Overpower

Overpower is an area skill on a cooldown that strikes enemies around you. Its appeal is the built-in mechanic where critical hits can shorten the cooldown, so the skill becomes noticeably more available at a high crit chance.

If you want more damage, Revel raises the output and turns it to Fire. If you need Fury instead, Momentum is strong because every enemy struck grants Fury, which adds up fast in packs. For a more defensive touch, Crushing Advance redirects part of the melee damage you take back onto attackers. So Overpower can serve as a damage, resource, or lightly defensive tool depending on your build.

Killing Spree, Storm of Steel and the other runes

Overpower unlocks at level 9: 380% weapon damage to all enemies within 9 yards on a 12 second cooldown. Storm of Steel (level 15) throws up to 3 axes at nearby enemies for 380% each. Killing Spree (level 23) raises your Critical Hit Chance by 8% for 5 seconds and turns the damage into Lightning. Next to Revel, Momentum and Crushing Advance, this is the rune that ties in most directly with the built-in cooldown mechanic.

Critical hits and the cooldown

Critical hits have a chance to reduce the cooldown by 1 second. Killing Spree raises your Critical Hit Chance for 5 seconds, which increases the number of such chances exactly in the window after the cast when you want the cooldown to shrink. The more hits you land during that time, the sooner the skill is ready again.

Saffron Wrap

The belt Saffron Wrap (Barbarian only) increases the damage of your next Overpower by 40–50% for each enemy hit, up to 20 enemies. A cast in the middle of a big pack thereby charges up the following one. Since the radius is only 9 yards, it pays to gather enemies tightly around you first.