Frenzy

Frenzy

Active Skill · Primary · Barbarian

  • 5 Runes
  • From level 11

Effect

Generate: 4 Fury per attack

Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.

Runes

5 Runes

  • Sidearm

    from level 17 · Cold damage · Proc coefficient 0.75

    Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.

    Frenzy's damage turns into Cold.
  • Berserk

    from level 22 · Cold damage · Proc coefficient 0.75

    Increase Fury generated to 6.

    Frenzy's damage turns into Cold.
  • Vanguard

    from level 34 · Physical damage · Proc coefficient 0.75

    Gain 5% movement speed for each stack of Frenzy.
  • Smite

    from level 51 · Lightning damage · Proc coefficient 0.75

    Each hit has a 30% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.
  • Maniac

    from level 59 · Fire damage · Proc coefficient 0.75

    Each Frenzy effect also increases your damage by 2.5%.

    Frenzy's damage turns into Fire.

The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.

Frenzy

Frenzy is a fast Fury generator whose appeal lies in its stacking mechanic: each hit briefly raises your attack speed, and the effect builds up several times. The longer you stay on a target, the faster you swing, which further accelerates your Fury flow.

If you need more Fury, Berserk raises the amount generated per hit. If you want extra damage instead, Maniac pays off, since every stack further boosts your dealt damage and converts that speed directly into output. Players who value mobility can gain movement speed per stack with Vanguard. So Frenzy flexibly serves as a resource, damage, or tempo tool.

Stacks and runes in numbers

Each swing hits for 220% weapon damage, yields 4 Fury and raises Frenzy's attack speed by 15% for 4 seconds, up to 5 times.

  • Sidearm (level 17): 25% chance for a piercing axe dealing 300% as Cold.
  • Berserk (level 22): 6 Fury per hit, the most common pick in practice.
  • Vanguard (level 34): 5% movement speed per stack.
  • Smite (level 51): 30% chance to stun the target for 1.5 seconds.
  • Maniac (level 59): 2.5% more damage per stack.

When Frenzy becomes your main attack

The belt The Undisputed Champion gives Frenzy the effect of every rune plus 300–400% more damage, so Fury, speed, axes and stuns all at once. The two-hander Bastion's Revered raises the cap to 10 stacks; Frenzy hits one additional time per stack, and those extra hits chain to enemies within 15 yards.

The Horde of the Ninety Savages set builds on this: 2 pieces double your damage against Stunned, Frozen or Feared enemies, which Smite's stuns provide, 4 pieces cut damage taken by 6% per stack and double the duration, and 6 pieces raise the damage by 2000% per stack. The 2-piece bonus also doubles the effectiveness of your shouts.

Keeping Fury topped up

Berserker Rage rewards near-full Fury with more damage, which is why the Berserk rune fits it well. Furious Charge takes you to new targets, while Wrath of the Berserker, Battle Rage, Rampage and Boon of Bul-Kathos complete the setup.