Zunimassa's Haunt

Set · Witch Doctor

  • 7 Pieces
  • Bonuses at 2 · 4 · 6 pieces

Set Bonuses

  1. 2 PiecesYour Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
  2. 4 PiecesYou and your pets take 3% less damage for every Fetish you have alive.
  3. 6 PiecesEnemies hit by your Mana spenders take 13,000% increased damage from your pets for 8 seconds.

Set Pieces

7 Pieces

Zunimassa's Haunt

This Witch Doctor set makes your Fetish Army a permanent companion and puts your minions center stage. Instead of being re-summoned periodically, your Fetish Army persists until it dies, and its cooldown is drastically shortened so you can field it again quickly. Each active fetish grants you and your allies extra damage reduction — so many minions mean noticeably more survivability. Your retinue carries the damage: when you hit enemies with a mana spender, they take greatly increased damage from your minions for a while.

The playstyle is that of a commander. Keep your Fetish Army alive and numerous, mark enemies with your mana skills, and let your minions do the work. Take care that your retinue isn't whittled down, because with each fallen fetish both your protection and your effective damage drop.

How the bonuses interlock

The 2-piece bonus removes the Fetish Army's time limit and cuts its cooldown by 80%. At four pieces, you and your pets take 3% less damage for every Fetish alive. Because that protection covers the pets themselves, the system props itself up: more Fetishes survive longer, and a longer-living army protects you better.

The 6-piece bonus lasts 8 seconds: for that long, enemies hit by one of your Mana spenders take 13,000% increased damage from your pets. Refresh the mark at least every 8 seconds, especially on tough single targets.

Seven pieces with ring, mojo and mask

Besides chest, pants, gloves and boots, the set includes the ring Zunimassa's Pox, the mojo Zunimassa's String of Skulls and the voodoo mask Zunimassa's Vision. With the Ring of Royal Grandeur in the cube, five of these seven pieces are enough and you decide which two to leave out. Other common cube partners are Echoing Fury, Mask of Jeram and Shukrani's Triumph.