Inna's Reach
Set Daibo
- Set
- Level 70
Properties
1,632.4 Damage Per Second
994–1,845 Damage
1.15 Attacks per Second
Primary Attributes
- +946–1,125 Dexterity
- Increases Mystic Ally Damage by 90–120%
Random Affixes
- +(1,177–1,439)–(1,410–1,788) Damage
- +(1,177–1,439)–(1,410–1,788) Fire Damage
- +(1,177–1,439)–(1,410–1,788) Cold Damage
- +(1,177–1,439)–(1,410–1,788) Holy Damage
- +(1,177–1,439)–(1,410–1,788) Lightning Damage
- +(1,177–1,439)–(1,410–1,788) Poison Damage
- +(1,177–1,439)–(1,410–1,788) Arcane Damage
Ancient & primal values
Ancient
- +1,237–1,465 Dexterity
- +(1,582–1,870)–(1,932–2,325) Damage
Primal
- +1,465 Dexterity
- +1,870–2,325 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (33 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Spirit Regeneration by 4.33–6 per Second (Monk)
- Gain 703–832 Life per Spirit Spent ancient 915–1,080 (Monk)
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Dexterity ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
- Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists, Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush, Cyclone Strike, Sweeping Wind, Mystic Ally, Seven-Sided Strike, Dashing Strike
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +26–30 Maximum Spirit (Monk)
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Inlaid with prayers to Inna's righteous judgment.
Inna's Mantra
View set- 2 PiecesIncrease the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.
- 4 PiecesGain the base effect of all four Mantras at all times. You gain 5% damage reduction for each Mystic Ally you have out. Your Mystic Allies no longer take damage.
- 6 PiecesGain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.