Effect
Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it.
Runes
5 Runes
-
Blessed Ground
The ground touched by the ray becomes blessed, scorching it and dealing 1550% weapon damage over 5 seconds to enemies who walks through. -
Ascendancy
The ray of Holy power grows to encompass 12 yards, dealing 2766% weapon damage as Holy over 6 seconds to enemies caught within it. -
Split Fury
The ray splits into 3 smaller beams, each dealing 1980% weapon damage as Holy over 6 seconds. -
Thou Shalt Not Pass
Ground touched by the ray pulses with power for 6 seconds, stopping enemies who try to pass over it. -
Fires of Heaven
Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing 960% weapon damage as Holy to all enemies it hits.
The cooldown is removed. Now costs 40 Wrath.
The proc coefficient scales the chance of on-hit effects (e.g. legendary powers, gems, Life per Hit) for each hit of the skill. Game files, version 2.8.0.
Heaven's Fury
Heaven's Fury calls down a sustained beam of holy energy that bathes caught enemies in Holy damage over several seconds. On activation you usually anchor the beam to a point or to yourself and pour enormous continuous damage onto everything beneath it. That makes it one of the Crusader's strongest spenders.
For steady, mobile damage Fires of Heaven is a strong rune: it removes the cooldown and channels the reflected beam through you, so you can fire essentially nonstop in exchange for Wrath. If you instead need pinpoint maximum single-target damage, pick Ascendancy, which widens the beam and raises its damage considerably. The call depends on whether your build leans on a constant resource flow for sustained fire or on periodic spikes on a cooldown; the two play very differently.
Runes by unlock level
- Blessed Ground (from level 31): the ground touched deals 1550% weapon damage over 5 seconds to enemies walking through it.
- Ascendancy (level 36): a 12-yard ray dealing 2766% instead of 1710% weapon damage.
- Split Fury (level 44): three smaller beams at 1980% weapon damage each.
- Thou Shalt Not Pass (level 52): enemies cannot cross the touched ground for 6 seconds.
- Fires of Heaven (level 62): no cooldown, but 40 Wrath per cast. It unlocks late, yet it is the most common choice in practice.
Items for the ray
Eberli Charo cuts the cooldown by 45–50%. Fate of the Fell adds two rays and raises damage by 375–500%. Shield of Fury makes each hit increase further Heaven's Fury damage on the same enemy by 25–30%, stacking up to ten times. Since the flail is a two-handed weapon and the shield is a crusader shield, Heavenly Strength lets you wear both together.
Bracer of Fury raises damage against Blinded, Immobilized or Stunned enemies by 300–400%. Shield Glare blinds enemies in front of you and meets exactly that condition.
Aegis of Valor
In this set, Fist of the Heavens fuels the ray: each attack with it raises Heaven's Fury damage by 125% for 5 seconds, stacking three times. Four pieces return 5 Wrath per hit, and six pieces boost both skills by 15,000%.